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Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
Simplifies working with compute shaders within Godot.Features:Simple and straightforward handling of .slang files. You can load("res://something.slang") and it works exactly how you would expect.Uses a high-level API for binding shader parameters, similar to GDShader (set_shader_parameter(...)).Minimizes boilerplate by automatically binding shader parameters for common textures (color, depth, normal/roughness, etc.), current time, shader globals, and more.Allows exposing shader parameters to the editor via a familiar export pattern.First-class support for compositor effects.Supports most major Slang features, including modules.Supports most .glsl and .hlsl shaders in addition to .slang.
Simplifies working with compute shaders within Godot.
Features:
Simple and straightforward handling of .slang files. You can load("res://something.slang") and it works exactly how you would expect.
Uses a high-level API for binding shader parameters, similar to GDShader (set_shader_parameter(...)).
Minimizes boilerplate by automatically binding shader parameters for common textures (color, depth, normal/roughness, etc.), current time, shader globals, and more.
Allows exposing shader parameters to the editor via a familiar export pattern.
First-class support for compositor effects.
Supports most major Slang features, including modules.
Supports most .glsl and .hlsl shaders in addition to .slang.
Reviews
Quick Information
Simplifies working with compute shaders within Godot.Features:Simple and straightforward handling of .slang files. You can load("res://something.slang") and it works exactly how you would expect.Uses a high-level API for binding shader parameters, similar to GDShader (set_shader_parameter(...)).Minimizes boilerplate by automatically binding shader parameters for common textures (color, depth, normal/roughness, etc.), current time, shader globals, and more.Allows exposing shader parameters to the editor via a familiar export pattern.First-class support for compositor effects.Supports most major Slang features, including modules.Supports most .glsl and .hlsl shaders in addition to .slang.