Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be 📖

Slang Compute Shaders

An asset by stealth
The page banner background of a mountain and forest
Slang Compute Shaders thumbnail image
Slang Compute Shaders thumbnail image
Slang Compute Shaders hero image

Quick Information

0 ratings
Slang Compute Shaders icon image
stealth
Slang Compute Shaders

Adds support for Slang shaders in Godot.Features* Simple and straightforward handling of `.slang` files. You can `load("res://something.slang")` and it works exactly how you would expect.* Supports most `.glsl` and `.hlsl` shaders in addition to `.slang`* Supports most major Slang features, including modules.* Uses a high-level API for binding shader parameters, similar to GDShader (`set_shader_parameter(...)`).* Minimizes boilerplate by automatically binding shader parameters for common textures (color, depth, normal/roughness, etc.), current time, shader globals, and more.* First-class support for compositor effects.

Supported Engine Version
4.5
Version String
1.0.3
License Version
MIT
Support Level
community
Modified Date
10 days ago
Git URL
Issue URL

Adds support for Slang shaders in Godot.

Features
* Simple and straightforward handling of `.slang` files. You can `load("res://something.slang")` and it works exactly how you would expect.
* Supports most `.glsl` and `.hlsl` shaders in addition to `.slang`
* Supports most major Slang features, including modules.
* Uses a high-level API for binding shader parameters, similar to GDShader (`set_shader_parameter(...)`).
* Minimizes boilerplate by automatically binding shader parameters for common textures (color, depth, normal/roughness, etc.), current time, shader globals, and more.
* First-class support for compositor effects.

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
Slang Compute Shaders icon image
stealth
Slang Compute Shaders

Adds support for Slang shaders in Godot.Features* Simple and straightforward handling of `.slang` files. You can `load("res://something.slang")` and it works exactly how you would expect.* Supports most `.glsl` and `.hlsl` shaders in addition to `.slang`* Supports most major Slang features, including modules.* Uses a high-level API for binding shader parameters, similar to GDShader (`set_shader_parameter(...)`).* Minimizes boilerplate by automatically binding shader parameters for common textures (color, depth, normal/roughness, etc.), current time, shader globals, and more.* First-class support for compositor effects.

Supported Engine Version
4.5
Version String
1.0.3
License Version
MIT
Support Level
community
Modified Date
10 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers