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Slang Compute Shaders

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Slang Compute Shaders

Adds support for Slang shaders in Godot.Features* Simple and straightforward handling of `.slang` files. You can `load("res://something.slang")` and it works exactly how you would expect.* Supports most `.glsl` and `.hlsl` shaders in addition to `.slang`* Supports most major Slang features, including modules.* Uses a high-level API for binding shader parameters, similar to GDShader (`set_shader_parameter(...)`).* Minimizes boilerplate by automatically binding shader parameters for common textures (color, depth, normal/roughness, etc.), current time, shader globals, and more.* First-class support for compositor effects.

Supported Engine Version
4.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
6 hours ago
Git URL
Issue URL

Adds support for Slang shaders in Godot.

Features
* Simple and straightforward handling of `.slang` files. You can `load("res://something.slang")` and it works exactly how you would expect.
* Supports most `.glsl` and `.hlsl` shaders in addition to `.slang`
* Supports most major Slang features, including modules.
* Uses a high-level API for binding shader parameters, similar to GDShader (`set_shader_parameter(...)`).
* Minimizes boilerplate by automatically binding shader parameters for common textures (color, depth, normal/roughness, etc.), current time, shader globals, and more.
* First-class support for compositor effects.

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Quick Information

0 ratings
Slang Compute Shaders icon image
stealth
Slang Compute Shaders

Adds support for Slang shaders in Godot.Features* Simple and straightforward handling of `.slang` files. You can `load("res://something.slang")` and it works exactly how you would expect.* Supports most `.glsl` and `.hlsl` shaders in addition to `.slang`* Supports most major Slang features, including modules.* Uses a high-level API for binding shader parameters, similar to GDShader (`set_shader_parameter(...)`).* Minimizes boilerplate by automatically binding shader parameters for common textures (color, depth, normal/roughness, etc.), current time, shader globals, and more.* First-class support for compositor effects.

Supported Engine Version
4.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
6 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Browse assets directly from Godot

Community Driven

Created by developers for developers