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Quick Information

Load resources for your "Loading…" screen. Receive signals (that you can use to update your UI) when resources are loaded, when errors happen, and when everything is done.
Loader - Taffer's Components
Load resources for your "Loading…" screen.
Using Loader
- Create a Loader instance in your tree:
- Right-click a node and choose "Instantiate Child Scene" (or press Ctrl+Shift+A).
- Choose
addons/taffer_resourceloader/loader.tscn
.
- Use the Inspector to configure the instance. Add resource paths ("res://...") to the Resources array.
- Hook up the Loader's signals.
- Call the Loader instance's
load()
method. - Access the loaded resources through the Loader's
get_resource()
method.
Demo
In the demo
folder, there's a simple project showing how you can use the
Loader in your own games.
The demo has several nodes:
- A Spinner that's just counting time so you can see that everything is still running while resources are being loaded.
- A Status that updates as resources are loaded.
- A ProgressBar that updates as resources are loaded.
- A Loader instance doing all the work.
Note that the demo code (in loader_demo.gd
) is calling load()
with a
two-second delay, so you can see things happening. Skip the delay to go
full speed, unless you're trying to show off the Loader.
License
Taffer's Components are licensed with the CC BY 4.0 license. This means:
- You can Share Taffer's Components any way you like, including commercially.
- You can Adapt Taffer's Components for any purposes, even commercial ones.
In return, you must:
- You must give me appropriate credit, provide a link to the license, and indicate if changes were made.
There are no additional restrictions, although if you somehow use these to make the world a worse place, I'll be very disappointed in you.
Load resources for your "Loading…" screen. Receive signals (that you can use to update your UI) when resources are loaded, when errors happen, and when everything is done.
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Quick Information

Load resources for your "Loading…" screen. Receive signals (that you can use to update your UI) when resources are loaded, when errors happen, and when everything is done.