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Quick Information
Object Pool Lite
Reuse nodes instead of instancing/freeing. Max 4 pools. Upgrade to PRO for unlimited pools, auto-expand, warm-up and stats.
Supported Engine Version
4.0
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
7 hours ago
Git URL
Issue URL
Object Pool Lite — Godot 4
Reuse nodes instead of instantiating/freeing. Drop-in, zero boilerplate.
Features (Lite — Free)
- Up to 4 named pools
- acquire() / return_node() / return_all()
- available_count() / active_count()
_pool_reset()callback support- Auto-cleanup on node tree_exited
Upgrade to PRO ($4.99)
- Unlimited pools
- Auto-expand when pool is empty
- warm_up() mid-game
- Hit/miss/peak stats
- Signals: pool_exhausted, node_fetched, node_returned
Quick Start
ObjectPool.register("bullets", bullet_scene, 20, self)
var b = ObjectPool.acquire("bullets")
ObjectPool.return_node(b)
License
MIT
Reuse nodes instead of instancing/freeing. Max 4 pools. Upgrade to PRO for unlimited pools, auto-expand, warm-up and stats.
Reviews
Quick Information
Object Pool Lite
Reuse nodes instead of instancing/freeing. Max 4 pools. Upgrade to PRO for unlimited pools, auto-expand, warm-up and stats.
Supported Engine Version
4.0
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
7 hours ago
Git URL
Issue URL