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To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information

This plugin allows for integration of your Godot game with FEAGI (Framework for Evolutionary Artificial General Intelligence), an open-source framework designed as a brain-inspired platform to help develop artificial general intelligence.Open the configurator from the Project tab -> Tools -> Open FEAGI Configurator. In this menu, put in the connection settings to FEAGI, as well as sensor data to send to FEAGI and how FEAGI's motor outputs should interact with your game via Input Events.
FEAGI Godot Integrator
CURRENT MINIMUM VERSION REQUIRED: Godot 4.3+
This Godot plugin allows for easily adding FEAGI integration with your Godot game!
This repo includes a demo of this plugin in use using the 'Dodge the Creeps' demo as well, to see how it can be used.
To configure your connection to FEAGI, go to the Project tab -> Tools -> Open FEAGI Configurator. Here you can setup connection settings, and define virtual devices. More information can be found here
This plugin allows for integration of your Godot game with FEAGI (Framework for Evolutionary Artificial General Intelligence), an open-source framework designed as a brain-inspired platform to help develop artificial general intelligence.
Open the configurator from the Project tab -> Tools -> Open FEAGI Configurator. In this menu, put in the connection settings to FEAGI, as well as sensor data to send to FEAGI and how FEAGI's motor outputs should interact with your game via Input Events.
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Quick Information

This plugin allows for integration of your Godot game with FEAGI (Framework for Evolutionary Artificial General Intelligence), an open-source framework designed as a brain-inspired platform to help develop artificial general intelligence.Open the configurator from the Project tab -> Tools -> Open FEAGI Configurator. In this menu, put in the connection settings to FEAGI, as well as sensor data to send to FEAGI and how FEAGI's motor outputs should interact with your game via Input Events.