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视觉化的,节点形式的事件树编辑器.通过节点的形式制作包括:执行方法/设置变量/判断变量,三种节点的事件树.可视化的方式控制事件的运行顺序与分支.可以在游戏Debug期间修改并在保存后实时生效,非常适合制作游戏过场,或者对话系统.支持合并节点运行.A visuallize event tree editor. Easily create a branching event tree in a visuallize way, base on 3 type nodes:SignalNode(run method)SetNode(set variable)ConditionNode(condition branching)No need to restart debuging while editing event tree, seeing result in realtime.Very suitable to create a cutscene or dialogue system. Support node combination.
视觉化的,节点形式的事件树编辑器.
通过节点的形式制作包括:执行方法/设置变量/判断变量,三种节点的事件树.可视化的方式控制事件的运行顺序与分支.
可以在游戏Debug期间修改并在保存后实时生效,非常适合制作游戏过场,或者对话系统.支持合并节点运行.
A visuallize event tree editor. Easily create a branching event tree in a visuallize way, base on 3 type nodes:
SignalNode(run method)
SetNode(set variable)
ConditionNode(condition branching)
No need to restart debuging while editing event tree, seeing result in realtime.Very suitable to create a cutscene or dialogue system. Support node combination.
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Quick Information

视觉化的,节点形式的事件树编辑器.通过节点的形式制作包括:执行方法/设置变量/判断变量,三种节点的事件树.可视化的方式控制事件的运行顺序与分支.可以在游戏Debug期间修改并在保存后实时生效,非常适合制作游戏过场,或者对话系统.支持合并节点运行.A visuallize event tree editor. Easily create a branching event tree in a visuallize way, base on 3 type nodes:SignalNode(run method)SetNode(set variable)ConditionNode(condition branching)No need to restart debuging while editing event tree, seeing result in realtime.Very suitable to create a cutscene or dialogue system. Support node combination.