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PrototypeSprite3D

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playabledesign
PrototypeSprite3D

An editor addon that streamlines the creation of 3D sprites in world space sizes (meters). Generate placeholder textures with grid overlays, export art templates, and import your final artwork with the correct pixel size for your 3D scenes.

Supported Engine Version
4.1
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
3 days ago
Git URL
Issue URL

Prototype Sprite 3D

This addon for Godot 4 provides a PrototypeSprite3D node that helps developers quickly create and manage prototype textures for 3D sprites.

It includes features for generating placeholder textures with grid overlays, exporting templates for art pipelines, and importing final artwork.

README PrototypeSprite3D Node in Action Screenshot: PrototypeSprite3D node generating placeholder textures in a 3D scene

Installation

  1. Copy the addons/prototype_sprite_3d/ folder to your project's addons/ directory
  2. Enable the plugin in Project Settings > Plugins
  3. The PrototypeSprite3D node type will be available in the node creation dialog

README PrototypeSprite3D Node Screenshot: Finding the PrototypeSprite3D node

Usage

Basic Placeholder Generation

Placeholder generation can be used to quickly block out sprites in a scene that are sized correctly for your 3D world in meters.

  1. Add a PrototypeSprite3D node to your scene
  2. Configure the desired world dimensions (width_meters, height_meters)
  3. Choose a color and enable/disable grid overlay
  4. Set a PrototypeCanvas resource for texture resolution and settings
  5. Click "Generate" to create the texture

README Node Configuration Screenshot: PrototypeSprite3D node inspector showing configuration options

Canvas Resources

The PrototypeCanvas resource defines the resolution and properties for exported art templates. See the canvases/ folder for pre-configured canvas resources optimized for various 3D sprite types.

Canvas Templates for 3D Sprites

Exporting Templates for Artists

  1. Set the export directory path
  2. Click "Export" to generate a template file using the current texture at the specified resolution

Importing Final Artwork

  1. Set the import file path to your final artwork in a supported image format (e.g., PNG, JPEG)
  2. Click "Import" which will replace the placeholder texture with the final art and adjust pixel size accordingly
  3. When satisfied, change the node type to a standard Sprite3D for production use

Requirements

  • Godot 4.5 (might work with earlier 4.x versions)
  • Editor mode (addon functionality is editor-only)

License

See the project's LICENSE file for details.

An editor addon that streamlines the creation of 3D sprites in world space sizes (meters).

Generate placeholder textures with grid overlays, export art templates, and import your final artwork with the correct pixel size for your 3D scenes.

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Quick Information

0 ratings
PrototypeSprite3D icon image
playabledesign
PrototypeSprite3D

An editor addon that streamlines the creation of 3D sprites in world space sizes (meters). Generate placeholder textures with grid overlays, export art templates, and import your final artwork with the correct pixel size for your 3D scenes.

Supported Engine Version
4.1
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
3 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers