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Quick Information
A simple Minecraft-style Procedural Voxel Terrain generation for Godot 4 based on MeshInstance3D and 3D noise. This is a simple, quick draft.Usage:1. Attach the VoxelMesh.gd script to a Node3D.2. Set the Noise: Set fast noise lite.3. Adjust the Chunk size property to control the terrain size. Be careful - large values slow down the editor a lot!4. Set another parameters - inverse noise, material, etc.Tested on Godot 4.4. It’s public domain, so use it however you want! Disadvantages:The algorithm is very simple.Large terrain require a lot of computing power.No UV, use triplanar materials.
Procedural VOXEL Terrain Generator for Godot
A simple Minecraft-style Procedural Voxel Terrain generation for Godot 4 based on MeshInstance3D and 3D noise. This is a simple, quick draft.
Usage
- Attach the
VoxelMesh.gdscript to a Node3D. - Set the Noise: Set fast noise lite.
- Adjust the Chunk size property to control the terrain size. Be careful - large values slow down the editor a lot!
- Set another parameters - inverse noise, material, etc.
Tested on Godot 4.4. It’s public domain, so use it however you want!
Screenshots
Disadvantages:
- The algorithm is very simple.
- Large terrain require a lot of computing power.
- No UV, use triplanar materials.
A simple Minecraft-style Procedural Voxel Terrain generation for Godot 4 based on MeshInstance3D and 3D noise. This is a simple, quick draft.
Usage:
1. Attach the VoxelMesh.gd script to a Node3D.
2. Set the Noise: Set fast noise lite.
3. Adjust the Chunk size property to control the terrain size. Be careful - large values slow down the editor a lot!
4. Set another parameters - inverse noise, material, etc.
Tested on Godot 4.4. It’s public domain, so use it however you want!
Disadvantages:
The algorithm is very simple.
Large terrain require a lot of computing power.
No UV, use triplanar materials.
Reviews
Quick Information
A simple Minecraft-style Procedural Voxel Terrain generation for Godot 4 based on MeshInstance3D and 3D noise. This is a simple, quick draft.Usage:1. Attach the VoxelMesh.gd script to a Node3D.2. Set the Noise: Set fast noise lite.3. Adjust the Chunk size property to control the terrain size. Be careful - large values slow down the editor a lot!4. Set another parameters - inverse noise, material, etc.Tested on Godot 4.4. It’s public domain, so use it however you want! Disadvantages:The algorithm is very simple.Large terrain require a lot of computing power.No UV, use triplanar materials.