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Procedural VOXEL Terrain Generator

An asset by EmberNoGlow
The page banner background of a mountain and forest
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Procedural VOXEL Terrain Generator thumbnail image
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EmberNoGlow
Procedural VOXEL Terrain Generator

A simple Minecraft-style Procedural Voxel Terrain generation for Godot 4 based on MeshInstance3D and 3D noise. This is a simple, quick draft.Usage:1. Attach the VoxelMesh.gd script to a Node3D.2. Set the Noise: Set fast noise lite.3. Adjust the Chunk size property to control the terrain size. Be careful - large values slow down the editor a lot!4. Set another parameters - inverse noise, material, etc.Tested on Godot 4.4. It’s public domain, so use it however you want! Disadvantages:The algorithm is very simple.Large terrain require a lot of computing power.No UV, use triplanar materials.

Supported Engine Version
4.4
Version String
1.0
License Version
CC0
Support Level
community
Modified Date
4 days ago
Git URL
Issue URL

Procedural VOXEL Terrain Generator for Godot

A simple Minecraft-style Procedural Voxel Terrain generation for Godot 4 based on MeshInstance3D and 3D noise. This is a simple, quick draft.

Usage

  1. Attach the VoxelMesh.gd script to a Node3D.
  2. Set the Noise: Set fast noise lite.
  3. Adjust the Chunk size property to control the terrain size. Be careful - large values slow down the editor a lot!
  4. Set another parameters - inverse noise, material, etc.

Tested on Godot 4.4. It’s public domain, so use it however you want!

Screenshots

Disadvantages:

  1. The algorithm is very simple.
  2. Large terrain require a lot of computing power.
  3. No UV, use triplanar materials.

A simple Minecraft-style Procedural Voxel Terrain generation for Godot 4 based on MeshInstance3D and 3D noise. This is a simple, quick draft.

Usage:
1. Attach the VoxelMesh.gd script to a Node3D.
2. Set the Noise: Set fast noise lite.
3. Adjust the Chunk size property to control the terrain size. Be careful - large values slow down the editor a lot!
4. Set another parameters - inverse noise, material, etc.

Tested on Godot 4.4. It’s public domain, so use it however you want!

Disadvantages:
The algorithm is very simple.
Large terrain require a lot of computing power.
No UV, use triplanar materials.

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Quick Information

0 ratings
Procedural VOXEL Terrain Generator icon image
EmberNoGlow
Procedural VOXEL Terrain Generator

A simple Minecraft-style Procedural Voxel Terrain generation for Godot 4 based on MeshInstance3D and 3D noise. This is a simple, quick draft.Usage:1. Attach the VoxelMesh.gd script to a Node3D.2. Set the Noise: Set fast noise lite.3. Adjust the Chunk size property to control the terrain size. Be careful - large values slow down the editor a lot!4. Set another parameters - inverse noise, material, etc.Tested on Godot 4.4. It’s public domain, so use it however you want! Disadvantages:The algorithm is very simple.Large terrain require a lot of computing power.No UV, use triplanar materials.

Supported Engine Version
4.4
Version String
1.0
License Version
CC0
Support Level
community
Modified Date
4 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers