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Particle scene compositor

An asset by ChiprChopr
The page banner background of a mountain and forest
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Particle scene compositor icon image
ChiprChopr
Particle scene compositor

This plugin adds new nodes and associated editor tools to help create and use particle scenes.Features: • Particle control panel that provides QoL features and synchronized autoplay of all particle nodes in the editor. • SyncNode runtime nodes that can play and restart all child particle nodes in a synchronized manner. By default offers "one-shot" behavior, autoplaying on ready and self-freeing once all child particles have finished. • SyncNode versions available for both Gpu and Cpu particles, as well as 2D and 3D. • Both GDScript and C# compatible, with all SyncNode variants available in both languages.NOTE: Each component of the plugin works fully stand-alone. On installation a popup will ask which components to keep and which to omit, so there's no need to add the 3d nodes in a 2d project, or GDScript nodes in a C# project etc.

Supported Engine Version
4.3
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
11 months ago
Git URL
Issue URL

This plugin adds new nodes and associated editor tools to help create and use particle scenes.

Features:
• Particle control panel that provides QoL features and synchronized autoplay of all particle nodes in the editor.
• SyncNode runtime nodes that can play and restart all child particle nodes in a synchronized manner. By default offers "one-shot" behavior, autoplaying on ready and self-freeing once all child particles have finished.
• SyncNode versions available for both Gpu and Cpu particles, as well as 2D and 3D.
• Both GDScript and C# compatible, with all SyncNode variants available in both languages.

NOTE: Each component of the plugin works fully stand-alone. On installation a popup will ask which components to keep and which to omit, so there's no need to add the 3d nodes in a 2d project, or GDScript nodes in a C# project etc.

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Quick Information

0 ratings
Particle scene compositor icon image
ChiprChopr
Particle scene compositor

This plugin adds new nodes and associated editor tools to help create and use particle scenes.Features: • Particle control panel that provides QoL features and synchronized autoplay of all particle nodes in the editor. • SyncNode runtime nodes that can play and restart all child particle nodes in a synchronized manner. By default offers "one-shot" behavior, autoplaying on ready and self-freeing once all child particles have finished. • SyncNode versions available for both Gpu and Cpu particles, as well as 2D and 3D. • Both GDScript and C# compatible, with all SyncNode variants available in both languages.NOTE: Each component of the plugin works fully stand-alone. On installation a popup will ask which components to keep and which to omit, so there's no need to add the 3d nodes in a 2d project, or GDScript nodes in a C# project etc.

Supported Engine Version
4.3
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
11 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Community Driven

Created by developers for developers