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Quick Information

This plugin adds new nodes and associated editor tools to help create and use particle scenes.Features: • Particle control panel that provides QoL features and synchronized autoplay of all particle nodes in the editor. • SyncNode runtime nodes that can play and restart all child particle nodes in a synchronized manner. By default offers "one-shot" behavior, autoplaying on ready and self-freeing once all child particles have finished. • SyncNode versions available for both Gpu and Cpu particles, as well as 2D and 3D. • Both GDScript and C# compatible, with all SyncNode variants available in both languages.NOTE: Each component of the plugin works fully stand-alone. On installation a popup will ask which components to keep and which to omit, so there's no need to add the 3d nodes in a 2d project, or GDScript nodes in a C# project etc.
This plugin adds new nodes and associated editor tools to help create and use particle scenes.
Features:
• Particle control panel that provides QoL features and synchronized autoplay of all particle nodes in the editor.
• SyncNode runtime nodes that can play and restart all child particle nodes in a synchronized manner. By default offers "one-shot" behavior, autoplaying on ready and self-freeing once all child particles have finished.
• SyncNode versions available for both Gpu and Cpu particles, as well as 2D and 3D.
• Both GDScript and C# compatible, with all SyncNode variants available in both languages.
NOTE: Each component of the plugin works fully stand-alone. On installation a popup will ask which components to keep and which to omit, so there's no need to add the 3d nodes in a 2d project, or GDScript nodes in a C# project etc.
Reviews
Quick Information

This plugin adds new nodes and associated editor tools to help create and use particle scenes.Features: • Particle control panel that provides QoL features and synchronized autoplay of all particle nodes in the editor. • SyncNode runtime nodes that can play and restart all child particle nodes in a synchronized manner. By default offers "one-shot" behavior, autoplaying on ready and self-freeing once all child particles have finished. • SyncNode versions available for both Gpu and Cpu particles, as well as 2D and 3D. • Both GDScript and C# compatible, with all SyncNode variants available in both languages.NOTE: Each component of the plugin works fully stand-alone. On installation a popup will ask which components to keep and which to omit, so there's no need to add the 3d nodes in a 2d project, or GDScript nodes in a C# project etc.