Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be 📖

Particle scene compositor

An asset by ChiprChopr
The page banner background of a mountain and forest
Particle scene compositor thumbnail image
Particle scene compositor thumbnail image
Particle scene compositor thumbnail image
Particle scene compositor hero image

Quick Information

0 ratings
Particle scene compositor icon image
ChiprChopr
Particle scene compositor

This plugin adds new nodes and associated editor tools to help create and use particle scenes.Features: • Particle control panel that provides QoL features and synchronized autoplay of all particle nodes in the editor. • SyncNode runtime nodes that can play and restart all child particle nodes in a synchronized manner. By default offers "one-shot" behavior, autoplaying on ready and self-freeing once all child particles have finished. • SyncNode versions available for both Gpu and Cpu particles, as well as 2D and 3D. • Both GDScript and C# compatible, with all SyncNode variants available in both languages.NOTE: Each component of the plugin works fully stand-alone. On installation a popup will ask which components to keep and which to omit, so there's no need to add the 3d nodes in a 2d project, or GDScript nodes in a C# project etc.

Supported Engine Version
4.3
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

This plugin adds new nodes and associated editor tools to help create and use particle scenes.

Features:
• Particle control panel that provides QoL features and synchronized autoplay of all particle nodes in the editor.
• SyncNode runtime nodes that can play and restart all child particle nodes in a synchronized manner. By default offers "one-shot" behavior, autoplaying on ready and self-freeing once all child particles have finished.
• SyncNode versions available for both Gpu and Cpu particles, as well as 2D and 3D.
• Both GDScript and C# compatible, with all SyncNode variants available in both languages.

NOTE: Each component of the plugin works fully stand-alone. On installation a popup will ask which components to keep and which to omit, so there's no need to add the 3d nodes in a 2d project, or GDScript nodes in a C# project etc.

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
Particle scene compositor icon image
ChiprChopr
Particle scene compositor

This plugin adds new nodes and associated editor tools to help create and use particle scenes.Features: • Particle control panel that provides QoL features and synchronized autoplay of all particle nodes in the editor. • SyncNode runtime nodes that can play and restart all child particle nodes in a synchronized manner. By default offers "one-shot" behavior, autoplaying on ready and self-freeing once all child particles have finished. • SyncNode versions available for both Gpu and Cpu particles, as well as 2D and 3D. • Both GDScript and C# compatible, with all SyncNode variants available in both languages.NOTE: Each component of the plugin works fully stand-alone. On installation a popup will ask which components to keep and which to omit, so there's no need to add the 3d nodes in a 2d project, or GDScript nodes in a C# project etc.

Supported Engine Version
4.3
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers