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Talo Game Services: open-source leaderboards, analytics and multiplayer

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Talo Game Services: open-source leaderboards, analytics and multiplayer icon image
trytalo
Talo Game Services: open-source leaderboards, analytics and multiplayer

Talo's Godot plugin is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game. Talo (https://trytalo.com) is an open source game backend with a dashboard and API to help you visualise and analyse your game's data.**Features**- Player management (persistent data, groups and authentication)- Peer-to-peer multiplayer with persistent data- Leaderboards- Game analytics (global stats, player stats and event tracking)- Load game config from the cloud- Game saves (online and offline)- Game feedback from players- Player presence (see if players are online and set custom statuses)**Included samples**- Authentication: a registration/login/account management flow, showing how to create player accounts and authenticate them- Playground: a text-based playground allowing you to test identifying, events, stats and leaderboards- Leaderboards: a basic leaderboard UI, allowing you to add and update entries- Multi-scene saves: a small game showing how to persist save data across multiple scenes- Chat: showing how to send messages between channels in a chat room- Channel storage: showing how to store data that can be accessed by other players using channels**Links**- Homepage: https://trytalo.com- Docs: https://docs.trytalo.com/docs/godot/install- Repo: https://github.com/talodev/godot- Discord: https://trytalo.com/discord**New in 0.33.0**- Talo will now store player data locally. If the player is offline, Talo will attempt to use local data. This can be toggled with the new cache_player_on_identify setting.

Supported Engine Version
4.4
Version String
0.33.0
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

Talo's Godot plugin is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game.

Talo (https://trytalo.com) is an open source game backend with a dashboard and API to help you visualise and analyse your game's data.

**Features**

- Player management (persistent data, groups and authentication)
- Peer-to-peer multiplayer with persistent data
- Leaderboards
- Game analytics (global stats, player stats and event tracking)
- Load game config from the cloud
- Game saves (online and offline)
- Game feedback from players
- Player presence (see if players are online and set custom statuses)

**Included samples**

- Authentication: a registration/login/account management flow, showing how to create player accounts and authenticate them

- Playground: a text-based playground allowing you to test identifying, events, stats and leaderboards

- Leaderboards: a basic leaderboard UI, allowing you to add and update entries

- Multi-scene saves: a small game showing how to persist save data across multiple scenes

- Chat: showing how to send messages between channels in a chat room

- Channel storage: showing how to store data that can be accessed by other players using channels

**Links**

- Homepage: https://trytalo.com
- Docs: https://docs.trytalo.com/docs/godot/install
- Repo: https://github.com/talodev/godot
- Discord: https://trytalo.com/discord

**New in 0.33.0**

- Talo will now store player data locally. If the player is offline, Talo will attempt to use local data. This can be toggled with the new cache_player_on_identify setting.

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Quick Information

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Talo Game Services: open-source leaderboards, analytics and multiplayer icon image
trytalo
Talo Game Services: open-source leaderboards, analytics and multiplayer

Talo's Godot plugin is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game. Talo (https://trytalo.com) is an open source game backend with a dashboard and API to help you visualise and analyse your game's data.**Features**- Player management (persistent data, groups and authentication)- Peer-to-peer multiplayer with persistent data- Leaderboards- Game analytics (global stats, player stats and event tracking)- Load game config from the cloud- Game saves (online and offline)- Game feedback from players- Player presence (see if players are online and set custom statuses)**Included samples**- Authentication: a registration/login/account management flow, showing how to create player accounts and authenticate them- Playground: a text-based playground allowing you to test identifying, events, stats and leaderboards- Leaderboards: a basic leaderboard UI, allowing you to add and update entries- Multi-scene saves: a small game showing how to persist save data across multiple scenes- Chat: showing how to send messages between channels in a chat room- Channel storage: showing how to store data that can be accessed by other players using channels**Links**- Homepage: https://trytalo.com- Docs: https://docs.trytalo.com/docs/godot/install- Repo: https://github.com/talodev/godot- Discord: https://trytalo.com/discord**New in 0.33.0**- Talo will now store player data locally. If the player is offline, Talo will attempt to use local data. This can be toggled with the new cache_player_on_identify setting.

Supported Engine Version
4.4
Version String
0.33.0
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

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Released under the AGPLv3 license

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