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Global Asset Manager

An asset by sn1ks0h
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sn1ks0h
Global Asset Manager

A powerful, highly-performant in-editor asset hub for Godot 4.The Global Asset Manager allows you to scan massive local asset libraries, dynamically filter them with tags and fuzzy search, preview them, and instantly copy them into your active project - without ever leaving the Godot Editor.Features:- Massive Library Support: Asynchronous background loading and pagination ensure the editor never freezes, even when browsing tens of thousands of files at once.- One-Click Project Import: Select single or multiple assets and hit "Add to Project". They will instantly copy to designated res://assets/... folders and trigger Godot to refresh the FileSystem dock.- Smart Auto-Tagging: Automatically generates tags based on your local folder structure (e.g., sounds/impacts/wood.wav automatically gets #sounds and #impacts tags).- Dynamic Tag Filtering: Multi-select tags in the sidebar to drill down results. Tags instantly update to show how many assets they contain, un-related tags hide automatically, and selected tags pin to the top.- Fuzzy Search: Instantly find what you need. A search for "swrd" will confidently pull up wooden_sword_01.glb. Exact matches are automatically prioritized to the top.- In-Editor Previews: Click and drag to smoothly spin 3D models in a custom viewport. Nearest-neighbor filtered previews perfect for pixel art. Audio playback controls with built-in, real-time downsampling for 24-bit and 32-bit float .wav files (which Godot normally cannot play at runtime).- Global Tag Management: Add custom tags to selections, or right-click a tag in the sidebar to delete it globally across your entire database.- External Integration: Instantly open the asset's file location, or open the asset in your default external editing program (Blender, Aseprite, Audacity, etc.).Supported Formats:You can enable or disable these formats individually from the Settings menu to prevent your database from cluttering with unwanted file types:3D Models: .glb, .gltf, .fbx2D Images: .png, .jpg, .jpeg, .webpAudio: .wav, .ogg, .mp3

Supported Engine Version
4.3
Version String
1.4.3
License Version
MIT
Support Level
community
Modified Date
8 hours ago
Git URL
Issue URL

A powerful, highly-performant in-editor asset hub for Godot 4.

The Global Asset Manager allows you to scan massive local asset libraries, dynamically filter them with tags and fuzzy search, preview them, and instantly copy them into your active project - without ever leaving the Godot Editor.

Features:
- Massive Library Support: Asynchronous background loading and pagination ensure the editor never freezes, even when browsing tens of thousands of files at once.
- One-Click Project Import: Select single or multiple assets and hit "Add to Project". They will instantly copy to designated res://assets/... folders and trigger Godot to refresh the FileSystem dock.
- Smart Auto-Tagging: Automatically generates tags based on your local folder structure (e.g., sounds/impacts/wood.wav automatically gets #sounds and #impacts tags).
- Dynamic Tag Filtering: Multi-select tags in the sidebar to drill down results. Tags instantly update to show how many assets they contain, un-related tags hide automatically, and selected tags pin to the top.
- Fuzzy Search: Instantly find what you need. A search for "swrd" will confidently pull up wooden_sword_01.glb. Exact matches are automatically prioritized to the top.
- In-Editor Previews: Click and drag to smoothly spin 3D models in a custom viewport. Nearest-neighbor filtered previews perfect for pixel art. Audio playback controls with built-in, real-time downsampling for 24-bit and 32-bit float .wav files (which Godot normally cannot play at runtime).
- Global Tag Management: Add custom tags to selections, or right-click a tag in the sidebar to delete it globally across your entire database.
- External Integration: Instantly open the asset's file location, or open the asset in your default external editing program (Blender, Aseprite, Audacity, etc.).

Supported Formats:
You can enable or disable these formats individually from the Settings menu to prevent your database from cluttering with unwanted file types:

3D Models: .glb, .gltf, .fbx
2D Images: .png, .jpg, .jpeg, .webp
Audio: .wav, .ogg, .mp3

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Quick Information

0 ratings
Global Asset Manager icon image
sn1ks0h
Global Asset Manager

A powerful, highly-performant in-editor asset hub for Godot 4.The Global Asset Manager allows you to scan massive local asset libraries, dynamically filter them with tags and fuzzy search, preview them, and instantly copy them into your active project - without ever leaving the Godot Editor.Features:- Massive Library Support: Asynchronous background loading and pagination ensure the editor never freezes, even when browsing tens of thousands of files at once.- One-Click Project Import: Select single or multiple assets and hit "Add to Project". They will instantly copy to designated res://assets/... folders and trigger Godot to refresh the FileSystem dock.- Smart Auto-Tagging: Automatically generates tags based on your local folder structure (e.g., sounds/impacts/wood.wav automatically gets #sounds and #impacts tags).- Dynamic Tag Filtering: Multi-select tags in the sidebar to drill down results. Tags instantly update to show how many assets they contain, un-related tags hide automatically, and selected tags pin to the top.- Fuzzy Search: Instantly find what you need. A search for "swrd" will confidently pull up wooden_sword_01.glb. Exact matches are automatically prioritized to the top.- In-Editor Previews: Click and drag to smoothly spin 3D models in a custom viewport. Nearest-neighbor filtered previews perfect for pixel art. Audio playback controls with built-in, real-time downsampling for 24-bit and 32-bit float .wav files (which Godot normally cannot play at runtime).- Global Tag Management: Add custom tags to selections, or right-click a tag in the sidebar to delete it globally across your entire database.- External Integration: Instantly open the asset's file location, or open the asset in your default external editing program (Blender, Aseprite, Audacity, etc.).Supported Formats:You can enable or disable these formats individually from the Settings menu to prevent your database from cluttering with unwanted file types:3D Models: .glb, .gltf, .fbx2D Images: .png, .jpg, .jpeg, .webpAudio: .wav, .ogg, .mp3

Supported Engine Version
4.3
Version String
1.4.3
License Version
MIT
Support Level
community
Modified Date
8 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Created by developers for developers