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Nexus Quest Weaver

An asset by movec
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Nexus Quest Weaver icon image
movec
Nexus Quest Weaver

Stop writing spaghetti code. Start weaving your story.Quest Weaver is a powerful, node-based editor designed to separate your game's narrative logic from its technical implementation. Whether you are building a linear tutorial or a massive non-linear RPG, Quest Weaver gives you the tools to visualize, manage, and debug your quests directly within Godot.Key FeaturesVisual Graph Editor: A fully integrated, dockable editor window to design quest flows.Smart Workflow: Searchable node menu, color-coded categories, and smart text wrapping make editing a breeze.Powerful Logic Nodes: Use Branch, Parallel, Race, and Loop nodes to create complex, non-linear narratives.Decoupled Architecture: Your game sends signals (Events), and Quest Weaver handles the logic. No hard dependencies on your player or inventory scripts.State Management: Includes a built-in Save/Load system and GameState manager.Zero Boilerplate: Just install and start. Custom nodes are detected automatically via a Node-Scanner.A Note on Scale & CommunityQuest Weaver is a massive undertaking. I have built a robust architecture that aims to provide a "AAA-like" workflow for Godot developers.Because of the scope and flexibility of this tool, you may encounter edge cases or bugs.I am releasing this to the community because I believe in open development. I need YOU to help me polish this addon. In reverse you will get a feature rich visual-quest-system for free.Found a bug?Have an idea for a new Logic Node?Want to show off what you built?I am actively looking for feedback to make Quest Weaver the standard for visual questing in Godot.Join the DiscussionCome hang out, report issues, or suggest features on the Discord server. Let's build this together!Join our Discord Serverhttps://discord.gg/HMxbzqWCgQReport Bugs on GitHub

Supported Engine Version
4.4
Version String
0.8.0
License Version
MIT
Support Level
community
Modified Date
5 hours ago
Git URL
Issue URL

Stop writing spaghetti code. Start weaving your story.

Quest Weaver is a powerful, node-based editor designed to separate your game's narrative logic from its technical implementation. Whether you are building a linear tutorial or a massive non-linear RPG, Quest Weaver gives you the tools to visualize, manage, and debug your quests directly within Godot.

Key Features
Visual Graph Editor: A fully integrated, dockable editor window to design quest flows.
Smart Workflow: Searchable node menu, color-coded categories, and smart text wrapping make editing a breeze.
Powerful Logic Nodes: Use Branch, Parallel, Race, and Loop nodes to create complex, non-linear narratives.
Decoupled Architecture: Your game sends signals (Events), and Quest Weaver handles the logic. No hard dependencies on your player or inventory scripts.
State Management: Includes a built-in Save/Load system and GameState manager.
Zero Boilerplate: Just install and start. Custom nodes are detected automatically via a Node-Scanner.

A Note on Scale & Community
Quest Weaver is a massive undertaking. I have built a robust architecture that aims to provide a "AAA-like" workflow for Godot developers.
Because of the scope and flexibility of this tool, you may encounter edge cases or bugs.
I am releasing this to the community because I believe in open development. I need YOU to help me polish this addon. In reverse you will get a feature rich visual-quest-system for free.

Found a bug?
Have an idea for a new Logic Node?
Want to show off what you built?
I am actively looking for feedback to make Quest Weaver the standard for visual questing in Godot.

Join the Discussion
Come hang out, report issues, or suggest features on the Discord server. Let's build this together!

Join our Discord Server
https://discord.gg/HMxbzqWCgQ

Report Bugs on GitHub

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Quick Information

0 ratings
Nexus Quest Weaver icon image
movec
Nexus Quest Weaver

Stop writing spaghetti code. Start weaving your story.Quest Weaver is a powerful, node-based editor designed to separate your game's narrative logic from its technical implementation. Whether you are building a linear tutorial or a massive non-linear RPG, Quest Weaver gives you the tools to visualize, manage, and debug your quests directly within Godot.Key FeaturesVisual Graph Editor: A fully integrated, dockable editor window to design quest flows.Smart Workflow: Searchable node menu, color-coded categories, and smart text wrapping make editing a breeze.Powerful Logic Nodes: Use Branch, Parallel, Race, and Loop nodes to create complex, non-linear narratives.Decoupled Architecture: Your game sends signals (Events), and Quest Weaver handles the logic. No hard dependencies on your player or inventory scripts.State Management: Includes a built-in Save/Load system and GameState manager.Zero Boilerplate: Just install and start. Custom nodes are detected automatically via a Node-Scanner.A Note on Scale & CommunityQuest Weaver is a massive undertaking. I have built a robust architecture that aims to provide a "AAA-like" workflow for Godot developers.Because of the scope and flexibility of this tool, you may encounter edge cases or bugs.I am releasing this to the community because I believe in open development. I need YOU to help me polish this addon. In reverse you will get a feature rich visual-quest-system for free.Found a bug?Have an idea for a new Logic Node?Want to show off what you built?I am actively looking for feedback to make Quest Weaver the standard for visual questing in Godot.Join the DiscussionCome hang out, report issues, or suggest features on the Discord server. Let's build this together!Join our Discord Serverhttps://discord.gg/HMxbzqWCgQReport Bugs on GitHub

Supported Engine Version
4.4
Version String
0.8.0
License Version
MIT
Support Level
community
Modified Date
5 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Created by developers for developers