Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be 📖

Godot Super Wakatime

An asset by BartoszB
The page banner background of a mountain and forest
Godot Super Wakatime thumbnail image
Godot Super Wakatime thumbnail image
Godot Super Wakatime hero image

Quick Information

0 ratings
Godot Super Wakatime icon image
BartoszB
Godot Super Wakatime

Tool to measure time spent in loved by many people game engine - GodotOfficially approved to use in High Seas event created by Hack Club

Supported Engine Version
4.3
Version String
1.0.2
License Version
MIT
Support Level
community
Modified Date
4 days ago
Git URL
Issue URL

README Contributors README Forks README Stargazers README Issues README MIT License


Godot Wakatime

Godot Super Wakatime

Tool to measure time spent in loved by many people game engine - Godot
Officially approved to use in High Seas event created by Hack Club

Get from Asset Lib · View Demo · Report Bug / Request Feature

Table of Contents
  1. About The Project
  2. Getting Started
  3. Usage
  4. License

About The Project


README Product Screenshot

This tool can successfully measure time spent building your games or apps in Godot.
Here's why:

  • It differentiates between switching a scene and script
  • It counts key presses as coding and mouse clicks as building scene
  • Changing scene structure results in a heartbeat sent
  • It correctly detects OS, machine name, language, editor, files
  • It can detect your cursor line and position
  • Time is split between: Building, Coding, Testing
  • In the future it will also detect testing your projects

It works on both Linux and Windows, it wasn't tested on macOS yet
You can also see your time spent in the editor itself: [ README Time in editor ]

(top)

Built Using

I used the Ouch! CLI tool for decompression of files
This project was built using one simple, yet powerful language.
It required a lot of workarounds, but it was a pleasure to use it

(top)

Getting Started

How to install and use this software? It's easy!

Installation

You can either download it from asset lib (will provide a link, once it gets accepted)
Or you can manually install it, here's how to do it!

  1. Clone the repository
    git clone https://github.com/BudzioT/Godot_Super-Wakatime.git
    
  2. Go into your project
  3. Insert the entire ./addons folder into your project res:// directory

(top)

Usage

Don't know how to use this plugin? Here are the steps:

  1. Turn on the plugin in your plugins. In your Project -> Project Settings -> Plugins -> Click the Enable checkbox near this plugin
  2. If prompted for API key, provide it from Wakatime website
  3. if there is an issue with it, please manually create ~/.wakatime.cfg file with these contents:
    [settings]
    api_key=xxxx
    
    Where xxxx is your api key

    If you are coming from High Seas used this:
    [settings]
    api_url = https://waka.hackclub.com/api
    api_key=xxxx
    
  4. Wakatime CLI should have been installed automatically along with Ouch! Decompression library
  5. Work on your project! You should see your results on either Wakatime or Hackatime!
  6. You can also see your time at the bottom panel

(top)

License

Distributed under the MIT License. See LICENSE for more information.

(back to top)

Tool to measure time spent in loved by many people game engine - Godot
Officially approved to use in High Seas event created by Hack Club

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
Godot Super Wakatime icon image
BartoszB
Godot Super Wakatime

Tool to measure time spent in loved by many people game engine - GodotOfficially approved to use in High Seas event created by Hack Club

Supported Engine Version
4.3
Version String
1.0.2
License Version
MIT
Support Level
community
Modified Date
4 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers