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Cardboard VR Camera 3D

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Cianci
Cardboard VR Camera 3D

# Cardboard VR Camera3DGoogle cardboard VR Camera for godot 4For mobile use: activate the gyroscope sensor on: 'Project Settings -> Input Devices -> Sensors -> Enable Gyroscope'Usage:* Just place on the scene orcharactebody 3D.Properties:* Active : bool = Is active* UseGysroscope : bool = If use gyroscope as rotation input* Mouse_Sensitivity : float = Mouse sensitivity when not using the gyroscope for rotation* GysroscopeFactor : float = gyroscore factor speed (sensitivity)* RotateParent : bool = if rotates parent* Handle_Mouse_Capture : bool = if handles mouse capture (for non gyroscope use)* Input_Cancel : String = Input to release mouse capture * EyesSeparation : float = Separation of eyes cameras* EyeHeight : float = Base height camera* EyeConvergenceAngle : Eyes camera convergence angle

Supported Engine Version
4.3
Version String
1.1
License Version
MIT
Support Level
community
Modified Date
11 months ago
Git URL
Issue URL

Cardboard VR Camera3D

Google cardboard VR Camera for godot 4

For mobile use: activate the gyroscope sensor on: 'Project Settings -> Input Devices -> Sensors -> Enable Gyroscope'

Usage:

  • Just place on the scene orcharactebody 3D.

Properties:

  • Active : bool = Is active
  • UseGysroscope : bool = If use gyroscope as rotation input
  • Mouse_Sensitivity : float = Mouse sensitivity when not using the gyroscope for rotation
  • GysroscopeFactor : float = gyroscore factor speed (sensitivity)
  • RotateParent : bool = if rotates parent
  • Handle_Mouse_Capture : bool = if handles mouse capture (for non gyroscope use)
  • Input_Cancel : String = Input to release mouse capture
  • EyesSeparation : float = Separation of eyes cameras
  • EyeHeight : float = Base height camera
  • EyeConvergenceAngle : Eyes camera convergence angle

# Cardboard VR Camera3D

Google cardboard VR Camera for godot 4

For mobile use: activate the gyroscope sensor on: 'Project Settings -> Input Devices -> Sensors -> Enable Gyroscope'

Usage:

* Just place on the scene orcharactebody 3D.

Properties:

* Active : bool = Is active
* UseGysroscope : bool = If use gyroscope as rotation input
* Mouse_Sensitivity : float = Mouse sensitivity when not using the gyroscope for rotation
* GysroscopeFactor : float = gyroscore factor speed (sensitivity)
* RotateParent : bool = if rotates parent
* Handle_Mouse_Capture : bool = if handles mouse capture (for non gyroscope use)
* Input_Cancel : String = Input to release mouse capture
* EyesSeparation : float = Separation of eyes cameras
* EyeHeight : float = Base height camera
* EyeConvergenceAngle : Eyes camera convergence angle

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Quick Information

0 ratings
Cardboard VR Camera 3D icon image
Cianci
Cardboard VR Camera 3D

# Cardboard VR Camera3DGoogle cardboard VR Camera for godot 4For mobile use: activate the gyroscope sensor on: 'Project Settings -> Input Devices -> Sensors -> Enable Gyroscope'Usage:* Just place on the scene orcharactebody 3D.Properties:* Active : bool = Is active* UseGysroscope : bool = If use gyroscope as rotation input* Mouse_Sensitivity : float = Mouse sensitivity when not using the gyroscope for rotation* GysroscopeFactor : float = gyroscore factor speed (sensitivity)* RotateParent : bool = if rotates parent* Handle_Mouse_Capture : bool = if handles mouse capture (for non gyroscope use)* Input_Cancel : String = Input to release mouse capture * EyesSeparation : float = Separation of eyes cameras* EyeHeight : float = Base height camera* EyeConvergenceAngle : Eyes camera convergence angle

Supported Engine Version
4.3
Version String
1.1
License Version
MIT
Support Level
community
Modified Date
11 months ago
Git URL
Issue URL

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