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Quick Information

Template for platformer with characterbody2D, no assets needed, visuals with polygons 2DFeatures:- Coyote Time- Jump Buffer- Variable Jump- Acceleration and friction curves to make a fine movement- Custom Rope Physics- Rope visuals based on rigidbodies- Terrain based on polygons2D- Modular visuals for rope- raycast hitControls:- A/D to horizontal movement- W to jump- Left mouse button to use the rope. Right mouse button to jump anywhere (debug purposes)
Template for platformer with Characterbody2D, no assets needed, visuals with polygons 2D
Template made for free use, with custom rope and character physics, and with phyisics-independent visuals for rope
Features:
- Coyote Time
- Jump Buffer
- Variable Jump
- Acceleration and friction curves to make a fine movement
- Custom Rope Physics
- Rope visuals based on rigidbodies
- Terrain based on polygons2D
- Modular visuals for rope
- raycast hit
Controls:
Key | Command |
---|---|
A/D | Horizontal movement |
W | Jump |
Left mouse button | Use the rope |
Right mouse button | Jump anywhere (debug purposes) |
Screenshots
gif | png |
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Template for platformer with characterbody2D, no assets needed, visuals with polygons 2D
Features:
- Coyote Time
- Jump Buffer
- Variable Jump
- Acceleration and friction curves to make a fine movement
- Custom Rope Physics
- Rope visuals based on rigidbodies
- Terrain based on polygons2D
- Modular visuals for rope
- raycast hit
Controls:
- A/D to horizontal movement
- W to jump
- Left mouse button to use the rope
. Right mouse button to jump anywhere (debug purposes)
Reviews
Quick Information

Template for platformer with characterbody2D, no assets needed, visuals with polygons 2DFeatures:- Coyote Time- Jump Buffer- Variable Jump- Acceleration and friction curves to make a fine movement- Custom Rope Physics- Rope visuals based on rigidbodies- Terrain based on polygons2D- Modular visuals for rope- raycast hitControls:- A/D to horizontal movement- W to jump- Left mouse button to use the rope. Right mouse button to jump anywhere (debug purposes)