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Scale and Margins Calculations Tool

An asset by ParLaBas
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ParLaBas
Scale and Margins Calculations Tool

A Basic Scale and Margin calculations tool for Godot.1) Scale tool:* "How much to scale by": Calculates the target scale based on original dimensions and the target minimum (or maximum) size in pixels for either width or height* "What are the new dimensions of the sprite once scaled": Calculates the dimensions based on a given scale2) Margin tool:* "Where to put the item based on margins": Calculates where the (center of) the sprite should be, based on the margins/distance to a defined reference position and direction(I put those two tools together because I personally need to use both at the same time for my own game).

Supported Engine Version
4.6
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
11 hours ago
Git URL
Issue URL

A Basic Scale and Margin calculations tool for Godot.

1) Scale tool:
* "How much to scale by": Calculates the target scale based on original dimensions and the target minimum (or maximum) size in pixels for either width or height
* "What are the new dimensions of the sprite once scaled": Calculates the dimensions based on a given scale
2) Margin tool:
* "Where to put the item based on margins": Calculates where the (center of) the sprite should be, based on the margins/distance to a defined reference position and direction

(I put those two tools together because I personally need to use both at the same time for my own game).

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Quick Information

0 ratings
Scale and Margins Calculations Tool icon image
ParLaBas
Scale and Margins Calculations Tool

A Basic Scale and Margin calculations tool for Godot.1) Scale tool:* "How much to scale by": Calculates the target scale based on original dimensions and the target minimum (or maximum) size in pixels for either width or height* "What are the new dimensions of the sprite once scaled": Calculates the dimensions based on a given scale2) Margin tool:* "Where to put the item based on margins": Calculates where the (center of) the sprite should be, based on the margins/distance to a defined reference position and direction(I put those two tools together because I personally need to use both at the same time for my own game).

Supported Engine Version
4.6
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
11 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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