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Wick — C# MCP Server for Godot

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HasNoBeef
Wick — C# MCP Server for Godot

Native C# Model Context Protocol (MCP) server for Godot Engine. Connects AI coding assistants (Claude, Cursor, Copilot, VS Code, etc.) directly to your running Godot editor.53 tools across 5 pillars: • Core — Roslyn-enriched exception telemetry with source locations, decompiled locals, and fix suggestions • Runtime — Scene tree inspection, node properties, signals, running scene monitoring • C# Analysis — Find symbols, references, and member signatures via Roslyn • Build — MSBuild orchestration, package management, project configuration • Scene — GDScript validation, scene file parsing, headless Godot dispatchBuilt on .NET 10 / C# 14. TCP JSON-RPC bridge. 219 tests, 0 warnings.

Supported Engine Version
4.4
Version String
0.1.0
License Version
MIT
Support Level
community
Modified Date
8 hours ago
Git URL
Issue URL

Wick

Roslyn-enriched C# exception telemetry for Godot Engine, exposed over MCP.

README CI README License: MIT


What is Wick?

When a Godot C# game crashes, your AI assistant sees a raw stack trace and spends 8+ turns asking you to open files. Wick captures that exception, enriches it with Roslyn-powered source context (the actual method body, caller chain, recent logs, scene state), and hands the full picture to the AI in one call. One turn to diagnosis instead of ten.

What makes Wick different?

Other Godot MCP servers (like the excellent GoPeak) focus on scene manipulation and GDScript tooling. Wick focuses on the C#/.NET developer experience:

  • Roslyn-enriched exception telemetry -- stderr-captured C# exceptions enriched with the calling method body, surrounding source lines, enclosing type, and caller chain. No other Godot MCP server does this.
  • In-process exception capture -- optional Wick.Runtime NuGet companion catches TaskScheduler.UnobservedTaskException and async exceptions that stderr can't see.
  • Build diagnostics with source context -- dotnet build errors enriched with Roslyn source context through the same pipeline as runtime exceptions.
  • C# analysis tools -- find symbol, find references, member signatures via Roslyn workspace.
  • 5-pillar tool group system -- activate only what you need: core, runtime, csharp, build, scene.

Getting Started

Prerequisites

Installation

git clone https://github.com/buildepicshit/Wick.git
cd Wick
dotnet build Wick.slnx --configuration Release

MCP Configuration

Add Wick to your AI coding assistant's MCP configuration:

{
  "mcpServers": {
    "wick": {
      "command": "dotnet",
      "args": ["run", "--project", "path/to/Wick/src/Wick.Server"],
      "env": {
        "WICK_GROUPS": "core,runtime,csharp,build",
        "WICK_GODOT_BIN": "/path/to/godot",
        "WICK_PROJECT_PATH": "/path/to/your/godot-project"
      }
    }
  }
}

Tool Groups

Activate tool pillars via WICK_GROUPS env var or --groups CLI flag:

Pillar What it includes Default
core GDScript tools, scene parsing, GDScript LSP, introspection Always on
runtime Exception pipeline, game launch/stop, log tail, runtime_diagnose Opt-in
csharp Roslyn analysis, find symbol, find references, member signatures Opt-in
build dotnet build/test/clean, NuGet management, build_diagnose Opt-in
scene Scene create/modify via headless Godot dispatch Opt-in

Example: WICK_GROUPS=core,runtime,csharp,build or --groups=all.

Optional: Wick.Runtime Companion

For in-process exception capture (async exceptions, TaskScheduler failures), add the Wick.Runtime NuGet to your Godot project:

// In your Godot project's autoload or entry point:
WickRuntime.Install();

This captures exceptions that stderr can't see and reports them to the Wick server via a TCP bridge.

Architecture

Wick runs as an external process -- it does NOT run inside Godot. Communication:

  • stdio -- MCP protocol to the AI client
  • TCP 6505 -- editor bridge (Godot plugin to Wick server)
  • TCP 7777 -- runtime bridge (running game to Wick server)
  • TCP 7878 -- Wick.Runtime companion bridge (in-process to Wick server)

This architecture lets Wick target .NET 10 even though Godot 4.6.1's runtime is stuck on .NET 8.

Attribution

Wick is a clean-room reimplementation inspired by GoPeak (MIT License, (c) 2025 Solomon Elias / HaD0Yun). See ATTRIBUTION.md for detailed credits.

Contributing

We welcome contributions! Please read CONTRIBUTING.md before submitting a PR.

How It Works

Before/after — 8 turns vs 1

Without Wick: 8+ turns. With Wick: 1 turn.

Architecture

Wick architecture diagram

License

MIT

Native C# Model Context Protocol (MCP) server for Godot Engine. Connects AI coding assistants (Claude, Cursor, Copilot, VS Code, etc.) directly to your running Godot editor.

53 tools across 5 pillars:
• Core — Roslyn-enriched exception telemetry with source locations,
decompiled locals, and fix suggestions
• Runtime — Scene tree inspection, node properties, signals, running scene
monitoring
• C# Analysis — Find symbols, references, and member signatures via Roslyn
• Build — MSBuild orchestration, package management, project configuration
• Scene — GDScript validation, scene file parsing, headless Godot dispatch

Built on .NET 10 / C# 14. TCP JSON-RPC bridge. 219 tests, 0 warnings.

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Quick Information

0 ratings
Wick — C# MCP Server for Godot icon image
HasNoBeef
Wick — C# MCP Server for Godot

Native C# Model Context Protocol (MCP) server for Godot Engine. Connects AI coding assistants (Claude, Cursor, Copilot, VS Code, etc.) directly to your running Godot editor.53 tools across 5 pillars: • Core — Roslyn-enriched exception telemetry with source locations, decompiled locals, and fix suggestions • Runtime — Scene tree inspection, node properties, signals, running scene monitoring • C# Analysis — Find symbols, references, and member signatures via Roslyn • Build — MSBuild orchestration, package management, project configuration • Scene — GDScript validation, scene file parsing, headless Godot dispatchBuilt on .NET 10 / C# 14. TCP JSON-RPC bridge. 219 tests, 0 warnings.

Supported Engine Version
4.4
Version String
0.1.0
License Version
MIT
Support Level
community
Modified Date
8 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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