Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
Tired of Godot’s current armature workflow? Well, it just got an upgrade! AnimKit adds missing quality-of-life tools for working with bones and AnimationPlayer, making posing, animating, and cutscene creation feel much smoother.What AnimKit adds- Dedicated Bone Dock for fast bone selection and editing - Pose Library for saving, loading, and reusing poses - Copy/paste bone transforms - Pose mirroring for faster variation work - Multi-bone selection and transform tools - Clean workflow improvements for AnimationPlayer-based animation AnimKit is built for creators who spend time animating characters in Godot and want fewer roadblocks between idea and motion — instead of constantly switching contexts or breaking flow.More animation tools and cutscene features are planned for future updates.
Anim Kit
Tired Godot's current armature workflow? Well, it just got an upgrade! This plugin aims to add many features that are just missing currently, especially for animating with bones using an AnimationPlayer.
Current features (v1.0 Beta)
| Euler Rotation Editing | Copy/Paste Transforms |
|---|---|
| Pose Library | Full Pose Mirroring |
- Bone dock for editing transforms with euler rotation editing
- Copy/paste bone transforms
- Working Pose Library for saving and loading poses
- Mirroring full poses
Planned features
- Hide/Isolate bones
- Mirroring full animations
- More cutscene animation tools
Installation
- Copy the
anim_kit/folder into your Godot project’saddons/folder - Enable the plugin in Project → Project Settings → Plugins
Last tested with Godot 4.6.0
Notes
If you encounter any issues or have suggestions, please open a GitHub Issue.
License
Tired of Godot’s current armature workflow? Well, it just got an upgrade! AnimKit adds missing quality-of-life tools for working with bones and AnimationPlayer, making posing, animating, and cutscene creation feel much smoother.
What AnimKit adds
- Dedicated Bone Dock for fast bone selection and editing
- Pose Library for saving, loading, and reusing poses
- Copy/paste bone transforms
- Pose mirroring for faster variation work
- Multi-bone selection and transform tools
- Clean workflow improvements for AnimationPlayer-based animation
AnimKit is built for creators who spend time animating characters in Godot and want fewer roadblocks between idea and motion — instead of constantly switching contexts or breaking flow.
More animation tools and cutscene features are planned for future updates.
Reviews
Quick Information
Tired of Godot’s current armature workflow? Well, it just got an upgrade! AnimKit adds missing quality-of-life tools for working with bones and AnimationPlayer, making posing, animating, and cutscene creation feel much smoother.What AnimKit adds- Dedicated Bone Dock for fast bone selection and editing - Pose Library for saving, loading, and reusing poses - Copy/paste bone transforms - Pose mirroring for faster variation work - Multi-bone selection and transform tools - Clean workflow improvements for AnimationPlayer-based animation AnimKit is built for creators who spend time animating characters in Godot and want fewer roadblocks between idea and motion — instead of constantly switching contexts or breaking flow.More animation tools and cutscene features are planned for future updates.