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Rig Controller

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Rig Controller icon image
camerro
Rig Controller

This is a tool that makes it easier to create animations directly in Godot using rig controls with IK.

Supported Engine Version
4.5
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
23 hours ago
Git URL
Issue URL

🦴 Rig Controllers for Godot 4

This is a tool that makes it easier to create animations directly in Godot using rig controls with IK.

README placeholder

✨ Features

  • Bone controls: Automatically generate controls that make character movement easier.
  • Simplified animations: Create animations with a single button, without needing to move bones individually.
  • Save Poses: Save and reuse character poses.

🔧 How to Install

Manual Installation

  • Download the Latest Release as a .zip file.
  • Extract the contents and move the addons/rig_controller folder into your Godot project's root directory.
  • Your project structure should look like this: res://addons/rig_controller/.

After that, go to your editor's project settings and enable it in the plugins tab.

😳 How to Use

  • Go to the scene where you want to use it and add a node named "RigController".
  • With your character in the scene (and the Skeleton3D visible), select the Skeleton3D in the properties of the added RigController node.
  • Then, click the "Generate Controls" button.
  • Afterward, you can generate animations in the rig's utility tab by selecting your AnimationPlayer and setting the animation timing directly within the editor.

This is a tool that makes it easier to create animations directly in Godot using rig controls with IK.

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Quick Information

0 ratings
Rig Controller icon image
camerro
Rig Controller

This is a tool that makes it easier to create animations directly in Godot using rig controls with IK.

Supported Engine Version
4.5
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
23 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers