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Quick Information
Rig Controller
This is a tool that makes it easier to create animations directly in Godot using rig controls with IK.
Supported Engine Version
4.5
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
23 hours ago
Git URL
Issue URL
🦴 Rig Controllers for Godot 4
This is a tool that makes it easier to create animations directly in Godot using rig controls with IK.
✨ Features
- Bone controls: Automatically generate controls that make character movement easier.
- Simplified animations: Create animations with a single button, without needing to move bones individually.
- Save Poses: Save and reuse character poses.
🔧 How to Install
Manual Installation
- Download the Latest Release as a
.zipfile. - Extract the contents and move the
addons/rig_controllerfolder into your Godot project's root directory. - Your project structure should look like this:
res://addons/rig_controller/.
After that, go to your editor's project settings and enable it in the plugins tab.
😳 How to Use
- Go to the scene where you want to use it and add a node named "RigController".
- With your character in the scene (and the
Skeleton3Dvisible), select theSkeleton3Din the properties of the addedRigControllernode. - Then, click the "Generate Controls" button.
- Afterward, you can generate animations in the rig's utility tab by selecting your
AnimationPlayerand setting the animation timing directly within the editor.
This is a tool that makes it easier to create animations directly in Godot using rig controls with IK.
Reviews
Quick Information
Rig Controller
This is a tool that makes it easier to create animations directly in Godot using rig controls with IK.
Supported Engine Version
4.5
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
23 hours ago
Git URL
Issue URL