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Quick Information
An extensible, graph-based state machine framework for Godot. Features a visual editor, composition-based behaviors, nested machines, and built-in persistence.Key Features: - Graph-based UI: Create and edit complex state transitions visually. - Composition-over-Inheritance: Extensible behavior framework for adding logic to states. - Decoupled Logic: Model state flow independently from the scene tree. - Visual Data Tracking: Track how data and signals flow through your machine at a glance. - Blackboard System: Share parameters easily between states and other game systems. - Built-in Persistence: Native saving and loading support. - Nesting: Sub-state machines for modular, reusable logic.Resources:- Documentation / Source / Demos: https://github.com/gklompje/godot-synapse
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An extensible, graph-based state machine framework for Godot. Features a visual editor, composition-based behaviors, nested machines, and built-in persistence.
Key Features:
- Graph-based UI: Create and edit complex state transitions visually.
- Composition-over-Inheritance: Extensible behavior framework for adding logic to states.
- Decoupled Logic: Model state flow independently from the scene tree.
- Visual Data Tracking: Track how data and signals flow through your machine at a glance.
- Blackboard System: Share parameters easily between states and other game systems.
- Built-in Persistence: Native saving and loading support.
- Nesting: Sub-state machines for modular, reusable logic.
Resources:
- Documentation / Source / Demos: https://github.com/gklompje/godot-synapse
Reviews
Quick Information
An extensible, graph-based state machine framework for Godot. Features a visual editor, composition-based behaviors, nested machines, and built-in persistence.Key Features: - Graph-based UI: Create and edit complex state transitions visually. - Composition-over-Inheritance: Extensible behavior framework for adding logic to states. - Decoupled Logic: Model state flow independently from the scene tree. - Visual Data Tracking: Track how data and signals flow through your machine at a glance. - Blackboard System: Share parameters easily between states and other game systems. - Built-in Persistence: Native saving and loading support. - Nesting: Sub-state machines for modular, reusable logic.Resources:- Documentation / Source / Demos: https://github.com/gklompje/godot-synapse