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Quick Information
card game framework for Godot that provides zone-based card management, interactive controls, and flexible layout systems for developing various types of card games.- Permission Control (`ZonePermission`): Governs which objects are allowed to enter a specific zone.- Layout Management (`ZoneLayout`): Manages how objects are arranged, featuring built-in Arc, Pile, and Horizontal layouts.- Display Logic (`ZoneDisplay`): Controls the visual appearance of objects, including hover effects, selection states, and more.- Interaction Handling (`ZoneInteraction`): Processes user input like clicks, drags, and multi-selection.- Sorting Logic (`ZoneSort`): Defines the automatic sorting order for objects within a zone.- Animation Control (`ZoneAnimator`): Manages smooth transitions and animations for objects as they move or change state.
card game framework for Godot that provides zone-based card management, interactive controls, and flexible layout systems for developing various types of card games.
- Permission Control (`ZonePermission`): Governs which objects are allowed to enter a specific zone.
- Layout Management (`ZoneLayout`): Manages how objects are arranged, featuring built-in Arc, Pile, and Horizontal layouts.
- Display Logic (`ZoneDisplay`): Controls the visual appearance of objects, including hover effects, selection states, and more.
- Interaction Handling (`ZoneInteraction`): Processes user input like clicks, drags, and multi-selection.
- Sorting Logic (`ZoneSort`): Defines the automatic sorting order for objects within a zone.
- Animation Control (`ZoneAnimator`): Manages smooth transitions and animations for objects as they move or change state.
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Quick Information
card game framework for Godot that provides zone-based card management, interactive controls, and flexible layout systems for developing various types of card games.- Permission Control (`ZonePermission`): Governs which objects are allowed to enter a specific zone.- Layout Management (`ZoneLayout`): Manages how objects are arranged, featuring built-in Arc, Pile, and Horizontal layouts.- Display Logic (`ZoneDisplay`): Controls the visual appearance of objects, including hover effects, selection states, and more.- Interaction Handling (`ZoneInteraction`): Processes user input like clicks, drags, and multi-selection.- Sorting Logic (`ZoneSort`): Defines the automatic sorting order for objects within a zone.- Animation Control (`ZoneAnimator`): Manages smooth transitions and animations for objects as they move or change state.