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NascentSoul Card

An asset by unko
The page banner background of a mountain and forest
NascentSoul Card hero image

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NascentSoul Card icon image
unko
NascentSoul Card

card game framework for Godot that provides zone-based card management, interactive controls, and flexible layout systems for developing various types of card games.- Permission Control (`ZonePermission`): Governs which objects are allowed to enter a specific zone.- Layout Management (`ZoneLayout`): Manages how objects are arranged, featuring built-in Arc, Pile, and Horizontal layouts.- Display Logic (`ZoneDisplay`): Controls the visual appearance of objects, including hover effects, selection states, and more.- Interaction Handling (`ZoneInteraction`): Processes user input like clicks, drags, and multi-selection.- Sorting Logic (`ZoneSort`): Defines the automatic sorting order for objects within a zone.- Animation Control (`ZoneAnimator`): Manages smooth transitions and animations for objects as they move or change state.

Supported Engine Version
4.5
Version String
0.4
License Version
MIT
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

card game framework for Godot that provides zone-based card management, interactive controls, and flexible layout systems for developing various types of card games.

- Permission Control (`ZonePermission`): Governs which objects are allowed to enter a specific zone.
- Layout Management (`ZoneLayout`): Manages how objects are arranged, featuring built-in Arc, Pile, and Horizontal layouts.
- Display Logic (`ZoneDisplay`): Controls the visual appearance of objects, including hover effects, selection states, and more.
- Interaction Handling (`ZoneInteraction`): Processes user input like clicks, drags, and multi-selection.
- Sorting Logic (`ZoneSort`): Defines the automatic sorting order for objects within a zone.
- Animation Control (`ZoneAnimator`): Manages smooth transitions and animations for objects as they move or change state.

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Quick Information

0 ratings
NascentSoul Card icon image
unko
NascentSoul Card

card game framework for Godot that provides zone-based card management, interactive controls, and flexible layout systems for developing various types of card games.- Permission Control (`ZonePermission`): Governs which objects are allowed to enter a specific zone.- Layout Management (`ZoneLayout`): Manages how objects are arranged, featuring built-in Arc, Pile, and Horizontal layouts.- Display Logic (`ZoneDisplay`): Controls the visual appearance of objects, including hover effects, selection states, and more.- Interaction Handling (`ZoneInteraction`): Processes user input like clicks, drags, and multi-selection.- Sorting Logic (`ZoneSort`): Defines the automatic sorting order for objects within a zone.- Animation Control (`ZoneAnimator`): Manages smooth transitions and animations for objects as they move or change state.

Supported Engine Version
4.5
Version String
0.4
License Version
MIT
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Created by developers for developers