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Godot-FmodPlayer

An asset by LuYingYiLong
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LuYingYiLong
Godot-FmodPlayer

A Godot 4 GDExtension plugin for developers who want low-level FMOD playbackwithout giving up Godot-style nodes, resources, buses, inspectors, and editor workflows.(Supports C#)Main Features:- Import FMOD audio resources directly in the editor, with preview support, custom icons, and 3D gizmos- Supports common formats like MP3, WAV, OGG, MIDI, MOD; load from various paths, memory buffers, or Godot PCK resources- Choose streaming or sample loading modes to fit different memory and latency needs- Synchronize FMOD buses with Godot's audio bus layout; route players to named buses- Adjust volume, pitch, pan, mute, solo, bypass, and DSP parameters at runtime; use channel groups and sound groups for grouped playback control- Monitor FMOD CPU and file usage in Godot's Performance panel

Supported Engine Version
4.1
Version String
1.9.1
License Version
MIT
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

A Godot 4 GDExtension plugin for developers who want low-level FMOD playback
without giving up Godot-style nodes, resources, buses, inspectors, and editor workflows.(Supports C#)

Main Features:

- Import FMOD audio resources directly in the editor, with preview support, custom icons, and 3D gizmos
- Supports common formats like MP3, WAV, OGG, MIDI, MOD; load from various paths, memory buffers, or Godot PCK resources
- Choose streaming or sample loading modes to fit different memory and latency needs
- Synchronize FMOD buses with Godot's audio bus layout; route players to named buses
- Adjust volume, pitch, pan, mute, solo, bypass, and DSP parameters at runtime; use channel groups and sound groups for grouped playback control
- Monitor FMOD CPU and file usage in Godot's Performance panel

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Quick Information

0 ratings
Godot-FmodPlayer icon image
LuYingYiLong
Godot-FmodPlayer

A Godot 4 GDExtension plugin for developers who want low-level FMOD playbackwithout giving up Godot-style nodes, resources, buses, inspectors, and editor workflows.(Supports C#)Main Features:- Import FMOD audio resources directly in the editor, with preview support, custom icons, and 3D gizmos- Supports common formats like MP3, WAV, OGG, MIDI, MOD; load from various paths, memory buffers, or Godot PCK resources- Choose streaming or sample loading modes to fit different memory and latency needs- Synchronize FMOD buses with Godot's audio bus layout; route players to named buses- Adjust volume, pitch, pan, mute, solo, bypass, and DSP parameters at runtime; use channel groups and sound groups for grouped playback control- Monitor FMOD CPU and file usage in Godot's Performance panel

Supported Engine Version
4.1
Version String
1.9.1
License Version
MIT
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Browse assets directly from Godot

Community Driven

Created by developers for developers