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Godot-FmodPlayer

An asset by LuYingYiLong
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LuYingYiLong
Godot-FmodPlayer

A Godot 4 GDExtension plugin for developers who want low-level FMOD playbackwithout giving up Godot-style nodes, resources, buses, inspectors, and editor workflows.(Supports C#)Main Features:- Import FMOD audio resources directly in the editor, with preview support, custom icons, and 3D gizmos- Supports common formats like MP3, WAV, OGG, MIDI, MOD; load from various paths, memory buffers, or Godot PCK resources- Choose streaming or sample loading modes to fit different memory and latency needs- Synchronize FMOD buses with Godot's audio bus layout; route players to named buses- Adjust volume, pitch, pan, mute, solo, bypass, and DSP parameters at runtime; use channel groups and sound groups for grouped playback control- Monitor FMOD CPU and file usage in Godot's Performance panel

Supported Engine Version
4.1
Version String
1.9.1
License Version
MIT
Support Level
community
Modified Date
16 hours ago
Git URL
Issue URL

A Godot 4 GDExtension plugin for developers who want low-level FMOD playback
without giving up Godot-style nodes, resources, buses, inspectors, and editor workflows.(Supports C#)

Main Features:

- Import FMOD audio resources directly in the editor, with preview support, custom icons, and 3D gizmos
- Supports common formats like MP3, WAV, OGG, MIDI, MOD; load from various paths, memory buffers, or Godot PCK resources
- Choose streaming or sample loading modes to fit different memory and latency needs
- Synchronize FMOD buses with Godot's audio bus layout; route players to named buses
- Adjust volume, pitch, pan, mute, solo, bypass, and DSP parameters at runtime; use channel groups and sound groups for grouped playback control
- Monitor FMOD CPU and file usage in Godot's Performance panel

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Quick Information

0 ratings
Godot-FmodPlayer icon image
LuYingYiLong
Godot-FmodPlayer

A Godot 4 GDExtension plugin for developers who want low-level FMOD playbackwithout giving up Godot-style nodes, resources, buses, inspectors, and editor workflows.(Supports C#)Main Features:- Import FMOD audio resources directly in the editor, with preview support, custom icons, and 3D gizmos- Supports common formats like MP3, WAV, OGG, MIDI, MOD; load from various paths, memory buffers, or Godot PCK resources- Choose streaming or sample loading modes to fit different memory and latency needs- Synchronize FMOD buses with Godot's audio bus layout; route players to named buses- Adjust volume, pitch, pan, mute, solo, bypass, and DSP parameters at runtime; use channel groups and sound groups for grouped playback control- Monitor FMOD CPU and file usage in Godot's Performance panel

Supported Engine Version
4.1
Version String
1.9.1
License Version
MIT
Support Level
community
Modified Date
16 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Browse assets directly from Godot

Community Driven

Created by developers for developers