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This Plugin will quickly add the OSIK node to your node library so you don't have to add it manually from GitHub
OSIK – Okay Salmon Inverse Kinematics
OSIK (Okay Salmon Inverse Kinematics) is a custom Godot 4.5+ node designed to make inverse kinematics simple, lightweight, and fun to use. This tool is completely free to use, modify, and include in your own projects.
🧩 Installation
Copy the entire OSIK folder into your Godot 4.5 (or later) project.
When adding a new node, you’ll see OSIK in the node list, select it just like any other node.
⚙️ Setup & Usage
The OSIK Node must be a child of the Skeleton3D node you wish to modify.
The Target can be any node in your scene, it doesn’t have to be a child of the skeleton or OSIK node.
If you make changes to the OSIK script, set the Active property to Off before editing to prevent errors.
🧠 Notes
This is a work-in-progress tool, so feel free to experiment, expand, and improve upon it.
💬 Credits & License
No credit is required, just don’t re-upload the entire repo or claim it as your own work.
You’re welcome to modify, fork, or include OSIK in your own projects.
The software is provided “as-is” with no warranty and the author holds no responsibility for any damages or issues arising from its use.
By downloading or using the Software, you agree to the terms outlined in the included End User License Agreement (EULA).
OSIK = Okay Salmon Inverse Kinematics Enjoy, explore, and have fun!
Made with love by Okay Salmon
This Plugin will quickly add the OSIK node to your node library so you don't have to add it manually from GitHub
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Quick Information

This Plugin will quickly add the OSIK node to your node library so you don't have to add it manually from GitHub