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Quick Information
Light Shape 2D
This tool lets you create 2D point light textures inside the editor.
Supported Engine Version
4.0
Version String
0.1
License Version
MIT
Support Level
community
Modified Date
9 hours ago
Git URL
Issue URL
Light Shape 2D (Baked)
An optimized 2D lighting tool for Godot 4. Design complex light shapes with gizmos and bake them into textures to eliminate real-time overhead.
Key Features
- Interactive Gizmos: Real-time viewport handles for radius, rotation, and arc spread.
- Baked Performance: Converts math-heavy lights into optimized
ImageTextureresources. - Scene Optimization: Unique
.resfile saving to prevent.tscnbloat.
How to Use
- Setup: Add a
PointLightShape2Dnode. - Design: Use viewport handles to shape the light.
- Bake: Click
BAKE_LIGHT_NOWafter using Inspector sliders. - Save: Click
SAVE_TO_DISKto create a permanent asset inaddons/light_shape_2d/baked_lights/.
Workflow Tips
- Optimization: Use node Scale for large areas instead of increasing Radius.
- Reset: Use
RESET_SHAPEto return to a 360° point light. - Dynamic: Color, Energy, and Z-Index can still be changed in real-time.
Author: Batuhan Dikmen | License: MIT
This tool lets you create 2D point light textures inside the editor.
Reviews
Quick Information
Light Shape 2D
This tool lets you create 2D point light textures inside the editor.
Supported Engine Version
4.0
Version String
0.1
License Version
MIT
Support Level
community
Modified Date
9 hours ago
Git URL
Issue URL