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Godot-Spyglass

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NovaDC
Godot-Spyglass

A Camera2D inheriting node that allows for an attached Window node to have it's screen position and size corelate exactly to this node's global_position and camera size.This supports both embedded and native windows, and allows for the screen offsets to be relative to the virtual screen space or the SceneTree.root. This also ensures that the positioning and resizing of the window works both ways, allowing for full use of the native OS's window handles.Due to heavy implementation changes introduced in Godot-Spyglass v2, Godot-Spyglass v2 is not backward compatible with Godot-Spyglass v1. This also means that compatibility with Godot v4.5 is no longer supported.

Supported Engine Version
4.6
Version String
v2.0.0.0
License Version
MIT
Support Level
community
Modified Date
22 days ago
Git URL
Issue URL

Godot-Spyglass

A node that correlates to a in world Node2D CanvasItem, allowing for a Window node to interact with the SceneTree directly as if it were a CanvasItem itself - even for native windows

A Camera2D inheriting node that allows for an attached Window node to have it's screen position and size corelate exactly to this node's global_position and camera size.

This supports both embedded and native windows, and allows for the screen offsets to be relative to the virtual screen space or the SceneTree.root. This also ensures that the positioning and resizing of the window works both ways, allowing for full use of the native OS's window handles.

Due to heavy implementation changes introduced in Godot-Spyglass v2, Godot-Spyglass v2 is not backward compatible with Godot-Spyglass v1. This also means that compatibility with Godot v4.5 is no longer supported.

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Quick Information

0 ratings
Godot-Spyglass icon image
NovaDC
Godot-Spyglass

A Camera2D inheriting node that allows for an attached Window node to have it's screen position and size corelate exactly to this node's global_position and camera size.This supports both embedded and native windows, and allows for the screen offsets to be relative to the virtual screen space or the SceneTree.root. This also ensures that the positioning and resizing of the window works both ways, allowing for full use of the native OS's window handles.Due to heavy implementation changes introduced in Godot-Spyglass v2, Godot-Spyglass v2 is not backward compatible with Godot-Spyglass v1. This also means that compatibility with Godot v4.5 is no longer supported.

Supported Engine Version
4.6
Version String
v2.0.0.0
License Version
MIT
Support Level
community
Modified Date
22 days ago
Git URL
Issue URL

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Released under the AGPLv3 license

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