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Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

Tween Orchestrator is a Godot 4.4+ addon that helps you create and manage tween animations more easily.Instead of writing tweens manually in code, you can define TweenBindings in the inspector, organize them into reusable clips, and play them on any node (UI, Node3D, etc).It allows you to:Bind properties (like scale, modulate, position, etc.) to tweens.Play clips directly with a simple function call.Reuse tween setups by saving them as Resource files.Quickly prototype and manage animations without boilerplate code.
🛠️ Usage
- Create a list of TweenBinding:
@export var tweens: Array[TweenBinding] = []
Add the target (UI, Node3D, etc) and create clips.
You can call it like this:
await TweenOrchestrator.play_from(self, tweens[0].target_path, tweens[0].clip)
♻️ Reusing Tween Bindings
You can also create the TweenBinding as a Resource file, allowing you to reuse the same animation across multiple scenes or nodes.
🎮 Example Scene
You can find an example scene here: 👉 https://github.com/darkalardev/Godot-Tween-Orchestrator
Tween Orchestrator is a Godot 4.4+ addon that helps you create and manage tween animations more easily.
Instead of writing tweens manually in code, you can define TweenBindings in the inspector, organize them into reusable clips, and play them on any node (UI, Node3D, etc).
It allows you to:
Bind properties (like scale, modulate, position, etc.) to tweens.
Play clips directly with a simple function call.
Reuse tween setups by saving them as Resource files.
Quickly prototype and manage animations without boilerplate code.
Reviews
Quick Information

Tween Orchestrator is a Godot 4.4+ addon that helps you create and manage tween animations more easily.Instead of writing tweens manually in code, you can define TweenBindings in the inspector, organize them into reusable clips, and play them on any node (UI, Node3D, etc).It allows you to:Bind properties (like scale, modulate, position, etc.) to tweens.Play clips directly with a simple function call.Reuse tween setups by saving them as Resource files.Quickly prototype and manage animations without boilerplate code.