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Tween Orchestrator

An asset by darkalardev
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Tween Orchestrator icon image
darkalardev
Tween Orchestrator

Tween Orchestrator is a Godot 4.4+ addon that helps you create and manage tween animations more easily.Instead of writing tweens manually in code, you can define TweenBindings in the inspector, organize them into reusable clips, and play them on any node (UI, Node3D, etc).It allows you to:Bind properties (like scale, modulate, position, etc.) to tweens.Play clips directly with a simple function call.Reuse tween setups by saving them as Resource files.Quickly prototype and manage animations without boilerplate code.

Supported Engine Version
4.4
Version String
1.0.2
License Version
MIT
Support Level
community
Modified Date
13 hours ago
Git URL
Issue URL

🛠️ Usage

  1. Create a list of TweenBinding:
@export var tweens: Array[TweenBinding] = []
  1. Add the target (UI, Node3D, etc) and create clips.

  2. You can call it like this:

await TweenOrchestrator.play_from(self, tweens[0].target_path, tweens[0].clip)

♻️ Reusing Tween Bindings

You can also create the TweenBinding as a Resource file, allowing you to reuse the same animation across multiple scenes or nodes.

🎮 Example Scene

You can find an example scene here: 👉 https://github.com/darkalardev/Godot-Tween-Orchestrator

Tween Orchestrator is a Godot 4.4+ addon that helps you create and manage tween animations more easily.
Instead of writing tweens manually in code, you can define TweenBindings in the inspector, organize them into reusable clips, and play them on any node (UI, Node3D, etc).

It allows you to:

Bind properties (like scale, modulate, position, etc.) to tweens.

Play clips directly with a simple function call.

Reuse tween setups by saving them as Resource files.

Quickly prototype and manage animations without boilerplate code.

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Quick Information

0 ratings
Tween Orchestrator icon image
darkalardev
Tween Orchestrator

Tween Orchestrator is a Godot 4.4+ addon that helps you create and manage tween animations more easily.Instead of writing tweens manually in code, you can define TweenBindings in the inspector, organize them into reusable clips, and play them on any node (UI, Node3D, etc).It allows you to:Bind properties (like scale, modulate, position, etc.) to tweens.Play clips directly with a simple function call.Reuse tween setups by saving them as Resource files.Quickly prototype and manage animations without boilerplate code.

Supported Engine Version
4.4
Version String
1.0.2
License Version
MIT
Support Level
community
Modified Date
13 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Created by developers for developers