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Entity Editor

An asset by Pawlogates
The page banner background of a mountain and forest
Entity Editor thumbnail image
Entity Editor thumbnail image
Entity Editor thumbnail image
Entity Editor image holder but it is empty

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Entity Editor icon image
Pawlogates
Entity Editor

Welcome to the E.N.T.I.T.Y showcase project! (one of thevarious systems developed for my game - Exponaut, coding ofwhich was taking so much time, that I wasn't reallyable to actually USE them to make stuff! But maybe you might :3The Entity Editor, allows You to edit a vast collection of object behaviors that don't negate eachother.Any "entity", be it a collectible, enemy, boss (a chain of entitiesthat spawn eachother on death), box (a destructible entity spawner), projectile or special block,is technically the same object.This allows You to create complex objects, at avery high speed, and with minimal hardcoded behavior.This system has been improved and isolatedfrom my (still actively developed) game called "Exponaut":A nonlinearity, replayability and scoring based 2D platformer,filled with globally active mechanics, but severely lackingin terms of level design actually utilizing those aspects...Feel free to message me on discord, if you have any questionsin regards to this project, or the game (my name is "pawlogates").You can also join the discord server (https://discord.gg/W3Xmky5Wue) to check how the project's development is going :)

Supported Engine Version
4.4
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
7 hours ago
Git URL
Issue URL

This project is a (work in progress) 2d platformer with quicksave support, nonlinear area transitions with every object's state persisting between them, smooth background layers replacement behaviour, a cool scoring system, an enemy/block/collectible behaviour editor used for easily creating complex objects behaviour, and A LOT more. Also if you enjoy the game, consider replaying it and aiming for a higher score! The scoring mechanics in this game were a big focus for me.

My discord nickname is Pawlogates, if you'd like to ask me something.

Some gameplay footage:

https://youtu.be/qaXYe8hZ9hQ?si=J8tlaosNlE2Pj0Ue https://youtu.be/debLkyOLT00?si=cIhpdgZT_2ftoS8F https://youtu.be/U1-YAEV2icw?si=JpQKHW6C5Hn2nWVC https://youtu.be/yOmrWKeANKo?si=8a30SSQRHvXZ5zyv https://youtu.be/g6wDwp3LAl4?si=IHc7IZ0RBmBINjJx

Welcome to the E.N.T.I.T.Y showcase project! (one of the
various systems developed for my game - Exponaut, coding of
which was taking so much time, that I wasn't really
able to actually USE them to make stuff! But maybe you might :3

The Entity Editor, allows You to edit a vast
collection of object behaviors that don't negate eachother.

Any "entity", be it a collectible, enemy, boss (a chain of entities
that spawn eachother on death), box (a destructible
entity spawner), projectile or special block,
is technically the same object.

This allows You to create complex objects, at a
very high speed, and with minimal hardcoded behavior.

This system has been improved and isolated
from my (still actively developed) game called "Exponaut":
A nonlinearity, replayability and scoring based 2D platformer,
filled with globally active mechanics, but severely lacking
in terms of level design actually utilizing those aspects...

Feel free to message me on discord, if you have any questions
in regards to this project, or the game (my name is "pawlogates").

You can also join the discord server (https://discord.gg/W3Xmky5Wue) to check how the project's development is going :)

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Quick Information

0 ratings
Entity Editor icon image
Pawlogates
Entity Editor

Welcome to the E.N.T.I.T.Y showcase project! (one of thevarious systems developed for my game - Exponaut, coding ofwhich was taking so much time, that I wasn't reallyable to actually USE them to make stuff! But maybe you might :3The Entity Editor, allows You to edit a vast collection of object behaviors that don't negate eachother.Any "entity", be it a collectible, enemy, boss (a chain of entitiesthat spawn eachother on death), box (a destructible entity spawner), projectile or special block,is technically the same object.This allows You to create complex objects, at avery high speed, and with minimal hardcoded behavior.This system has been improved and isolatedfrom my (still actively developed) game called "Exponaut":A nonlinearity, replayability and scoring based 2D platformer,filled with globally active mechanics, but severely lackingin terms of level design actually utilizing those aspects...Feel free to message me on discord, if you have any questionsin regards to this project, or the game (my name is "pawlogates").You can also join the discord server (https://discord.gg/W3Xmky5Wue) to check how the project's development is going :)

Supported Engine Version
4.4
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
7 hours ago
Git URL
Issue URL

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