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A Simply Pick-up and Place System

An asset by Sam88888am
The page banner background of a mountain and forest
A Simply Pick-up and Place System thumbnail image
A Simply Pick-up and Place System thumbnail image
A Simply Pick-up and Place System thumbnail image
A Simply Pick-up and Place System hero image

Quick Information

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A Simply Pick-up and Place System icon image
Sam88888am
A Simply Pick-up and Place System

This is a simply pick-up and place system.Features:1. Object Outline Highlighting: When the player looks at an object in the scene, its outline will be displayed.2. Object Pickup and Place: Players can pick up objects from the scene and place them anywhere.3. Blueprint Placement Validation: After picking up an object, a blueprint determines if the object can be placed. A green highlight indicates a valid placement, while a red highlight indicates an invalid placement.4. Object Rotation: The picked-up object can be freely rotated with both fast and slow rotation options.5. Grounded Placement: Objects are always placed in a way that they stay grounded and don't float above the floor.6. Spherical Collision Detection: Before placing an object, spherical collision detection ensures that objects don’t clip through walls.

Supported Engine Version
4.5
Version String
1.0+
License Version
Unlicense
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

Simple Pick-up and Place System

Environment requirements

  • Godot version: v4.5.1.stable.official

Features

  • Object Outline Highlighting: When the player looks at an object in the scene, its outline will be displayed.

    Outline Highlighting of the Object
  • Object Pickup and Place: Players can pick up objects from the scene and place them anywhere.

    Pickup and Place Object
  • Blueprint Placement Validation: After picking up an object, a blueprint determines if the object can be placed. A green highlight indicates a valid placement, while a red highlight indicates an invalid placement.

    Valid Placement
    Valid Placement
    Invalid Placement
    Invalid Placement
  • Object Rotation: The picked-up object can be freely rotated with both fast and slow rotation options.

  • Grounded Placement: Objects are always placed in a way that they stay grounded and don't float above the floor.

    Object can be placed in the scene
  • Spherical Collision Detection: Before placing an object, spherical collision detection ensures that objects don’t clip through walls.

  • Basic Player Movement: The player can move using basic keyboard inputs.

  • Pause and Resume Functionality: The game features basic pause and resume capabilities.

  • Adjustable character variables: Adjust these variables to modify character effects.

    Adjustable character variables
  • Scene Tree:

    Scene Tree

Others

  • AI Usage: This project uses AI to generate some code.
  • Copyright Statement: Some of the models and textures used are from the Internet.

This is a simply pick-up and place system.
Features:
1. Object Outline Highlighting: When the player looks at an object in the scene, its outline will be displayed.
2. Object Pickup and Place: Players can pick up objects from the scene and place them anywhere.
3. Blueprint Placement Validation: After picking up an object, a blueprint determines if the object can be placed. A green highlight indicates a valid placement, while a red highlight indicates an invalid placement.
4. Object Rotation: The picked-up object can be freely rotated with both fast and slow rotation options.
5. Grounded Placement: Objects are always placed in a way that they stay grounded and don't float above the floor.
6. Spherical Collision Detection: Before placing an object, spherical collision detection ensures that objects don’t clip through walls.

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Quick Information

0 ratings
A Simply Pick-up and Place System icon image
Sam88888am
A Simply Pick-up and Place System

This is a simply pick-up and place system.Features:1. Object Outline Highlighting: When the player looks at an object in the scene, its outline will be displayed.2. Object Pickup and Place: Players can pick up objects from the scene and place them anywhere.3. Blueprint Placement Validation: After picking up an object, a blueprint determines if the object can be placed. A green highlight indicates a valid placement, while a red highlight indicates an invalid placement.4. Object Rotation: The picked-up object can be freely rotated with both fast and slow rotation options.5. Grounded Placement: Objects are always placed in a way that they stay grounded and don't float above the floor.6. Spherical Collision Detection: Before placing an object, spherical collision detection ensures that objects don’t clip through walls.

Supported Engine Version
4.5
Version String
1.0+
License Version
Unlicense
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers