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A Simply Pick-up and Place System

An asset by Sam88888am
The page banner background of a mountain and forest
A Simply Pick-up and Place System thumbnail image
A Simply Pick-up and Place System thumbnail image
A Simply Pick-up and Place System thumbnail image
A Simply Pick-up and Place System hero image

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A Simply Pick-up and Place System icon image
Sam88888am
A Simply Pick-up and Place System

This is a simply pick-up and place system.Features:1. Object Outline Highlighting: When the player looks at an object in the scene, its outline will be displayed.2. Object Pickup and Place: Players can pick up objects from the scene and place them anywhere.3. Blueprint Placement Validation: After picking up an object, a blueprint determines if the object can be placed. A green highlight indicates a valid placement, while a red highlight indicates an invalid placement.4. Object Rotation: The picked-up object can be freely rotated with both fast and slow rotation options.5. Grounded Placement: Objects are always placed in a way that they stay grounded and don't float above the floor.6. Spherical Collision Detection: Before placing an object, spherical collision detection ensures that objects don’t clip through walls.

Supported Engine Version
4.5
Version String
1.0+
License Version
Unlicense
Support Level
community
Modified Date
11 hours ago
Git URL
Issue URL

Simple Pick-up and Place System

Environment requirements

  • Godot version: v4.5.1.stable.official

Features

  • Object Outline Highlighting: When the player looks at an object in the scene, its outline will be displayed.

    Outline Highlighting of the Object
  • Object Pickup and Place: Players can pick up objects from the scene and place them anywhere.

    Pickup and Place Object
  • Blueprint Placement Validation: After picking up an object, a blueprint determines if the object can be placed. A green highlight indicates a valid placement, while a red highlight indicates an invalid placement.

    Valid Placement
    Valid Placement
    Invalid Placement
    Invalid Placement
  • Object Rotation: The picked-up object can be freely rotated with both fast and slow rotation options.

  • Grounded Placement: Objects are always placed in a way that they stay grounded and don't float above the floor.

    Object can be placed in the scene
  • Spherical Collision Detection: Before placing an object, spherical collision detection ensures that objects don’t clip through walls.

  • Basic Player Movement: The player can move using basic keyboard inputs.

  • Pause and Resume Functionality: The game features basic pause and resume capabilities.

  • Adjustable character variables: Adjust these variables to modify character effects.

    Adjustable character variables
  • Scene Tree:

    Scene Tree

Others

  • AI Usage: This project uses AI to generate some code.
  • Copyright Statement: Some of the models and textures used are from the Internet.

This is a simply pick-up and place system.
Features:
1. Object Outline Highlighting: When the player looks at an object in the scene, its outline will be displayed.
2. Object Pickup and Place: Players can pick up objects from the scene and place them anywhere.
3. Blueprint Placement Validation: After picking up an object, a blueprint determines if the object can be placed. A green highlight indicates a valid placement, while a red highlight indicates an invalid placement.
4. Object Rotation: The picked-up object can be freely rotated with both fast and slow rotation options.
5. Grounded Placement: Objects are always placed in a way that they stay grounded and don't float above the floor.
6. Spherical Collision Detection: Before placing an object, spherical collision detection ensures that objects don’t clip through walls.

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Quick Information

0 ratings
A Simply Pick-up and Place System icon image
Sam88888am
A Simply Pick-up and Place System

This is a simply pick-up and place system.Features:1. Object Outline Highlighting: When the player looks at an object in the scene, its outline will be displayed.2. Object Pickup and Place: Players can pick up objects from the scene and place them anywhere.3. Blueprint Placement Validation: After picking up an object, a blueprint determines if the object can be placed. A green highlight indicates a valid placement, while a red highlight indicates an invalid placement.4. Object Rotation: The picked-up object can be freely rotated with both fast and slow rotation options.5. Grounded Placement: Objects are always placed in a way that they stay grounded and don't float above the floor.6. Spherical Collision Detection: Before placing an object, spherical collision detection ensures that objects don’t clip through walls.

Supported Engine Version
4.5
Version String
1.0+
License Version
Unlicense
Support Level
community
Modified Date
11 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers