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InputManager

An asset by Saulo de Souza
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Quick Information

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InputManager icon image
Saulo de Souza
InputManager

InputManager is a plugin for Godot 4.5x used to receive and handle gamepad events, as well as to configure inputs in an easier and more practical way. Each gamepad action can be named and assigned a key to be handled according to the player's actions. Action buttons can have their states changed to PRESSED (when held down), RELEASED (when the button is released), ONESHOT (for a single shot), and TOGGLE (to toggle the value).Features include:Select the device connected to the pcConfigurable Deadzone for analog sticks and triggers buttonsToggle, Oneshot, and Release EventsDynamic Action and Button MappingSupport for Multiple GamepadsBuilt-in Signals for easy integrationController Vibration (Rumble)Script or Inspector ConfigurationPerfect for 3D or 2D games of any genre — platformer, shooter, racing, RPG, and more.

Supported Engine Version
4.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

InputManager is a plugin for Godot 4.5x used to receive and handle gamepad events, as well as to configure inputs in an easier and more practical way. Each gamepad action can be named and assigned a key to be handled according to the player's actions. Action buttons can have their states changed to PRESSED (when held down), RELEASED (when the button is released), ONESHOT (for a single shot), and TOGGLE (to toggle the value).

Features include:
Select the device connected to the pc
Configurable Deadzone for analog sticks and triggers buttons
Toggle, Oneshot, and Release Events
Dynamic Action and Button Mapping
Support for Multiple Gamepads
Built-in Signals for easy integration
Controller Vibration (Rumble)
Script or Inspector Configuration

Perfect for 3D or 2D games of any genre — platformer, shooter, racing, RPG, and more.

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Quick Information

0 ratings
InputManager icon image
Saulo de Souza
InputManager

InputManager is a plugin for Godot 4.5x used to receive and handle gamepad events, as well as to configure inputs in an easier and more practical way. Each gamepad action can be named and assigned a key to be handled according to the player's actions. Action buttons can have their states changed to PRESSED (when held down), RELEASED (when the button is released), ONESHOT (for a single shot), and TOGGLE (to toggle the value).Features include:Select the device connected to the pcConfigurable Deadzone for analog sticks and triggers buttonsToggle, Oneshot, and Release EventsDynamic Action and Button MappingSupport for Multiple GamepadsBuilt-in Signals for easy integrationController Vibration (Rumble)Script or Inspector ConfigurationPerfect for 3D or 2D games of any genre — platformer, shooter, racing, RPG, and more.

Supported Engine Version
4.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers