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Quick Information
A Godot plugin that adds extra import hints when importing blender assets.Namely adds `-rigidonly`, `-convrigidonly`, and `-trueconvcolonly` import hints to expand options around physics bodies and collision shapes.I have found these useful for separating blender objects into visual meshes and collision shapes without needing any extra steps after importing.Added import hints- `-rigidonly`- Imports the object as a `RigidBody3D`, converting the mesh to a concave collision shape child.- Unlike Godot's `-rigid`, this does not add any visual mesh to the scene.- `-convrigidonly`- Similar to `-rigidonly`, but uses a convex collision shape instead.- `-trueconvcolonly`- Imports the object as a convex collision shape only- Unlike Godot's `-convcol`, this does not add a `StaticBody3D` node.- Useful as a child of another object to provide complex collision.Installation1. Download the plugin to your project's addons/ directoryIntended Usage1. When working in Blender, add extra import hints to your objects' names2. When importing a Blender file, select the `ExtraImportHints.gd` script as the import script3. After importing, your objects will automatically be re-typed to the defined node types4. Any edits to the Blender file will be re-imported while retaining the node structureExample Blender object compositions> Rigid body with seperate concave collision + mesh- shipping_container-convrigidonly (converted to rigidbody + collider)- mesh (visual mesh)> Rigid body with multiple colliders + mesh- mallet-rigidonly (converted to rigidbody, can be an empty node)- mesh (visual mesh)- handle_collider-trueconvcolonly (converted to conv collider)- head_collider-trueconvcolonly (converted to conv collider)LicenseMIT LicenseContacthttps://github.com/rllyy97/
Extra Import Hints
A Godot plugin that adds extra import hints when importing blender assets.
Namely adds -rigidonly, -convrigidonly, and -trueconvcolonly import hints to ex
pand options around physics bodies and collision shapes.
I have found these useful for separating blender objects into visual meshes and collision shapes without needing any extra steps after importing.
Added import hints
-rigidonly- Imports the object as a
RigidBody3D, converting the mesh to a concave collision shape child. - Unlike Godot's
-rigid, this does not add any visual mesh to the scene.
- Imports the object as a
-convrigidonly- Similar to
-rigidonly, but uses a convex collision shape instead.
- Similar to
-trueconvcolonly- Imports the object as a convex collision shape only
- Unlike Godot's
-convcol, this does not add aStaticBody3Dnode. - Useful as a child of another object to provide complex collision.
Installation
- Download the plugin to your project's
addons/directory
Intended Usage
- When working in Blender, add extra import hints to your objects' names
- When importing a Blender file, select the
ExtraImportHints.gdscript as the import script - After importing, your objects will automatically be re-typed to the defined node types
- Any edits to the Blender file will be re-imported while retaining the node structure
Example Blender object compositions
Rigid body with seperate concave collision + mesh
- shipping_container-convrigidonly (converted to rigidbody + collider)
- mesh (visual mesh)
Rigid body with multiple colliders + mesh
- mallet-rigidonly (converted to rigidbody, can be an empty node)
- mesh (visual mesh)
- handle_collider-trueconvcolonly (converted to conv collider)
- head_collider-trueconvcolonly (converted to conv collider)
License
MIT License
Contact
A Godot plugin that adds extra import hints when importing blender assets.
Namely adds `-rigidonly`, `-convrigidonly`, and `-trueconvcolonly` import hints to ex
pand options around physics bodies and collision shapes.
I have found these useful for separating blender objects into visual meshes and collision shapes without needing any extra steps after importing.
Added import hints
- `-rigidonly`
- Imports the object as a `RigidBody3D`, converting the mesh to a concave collision shape child.
- Unlike Godot's `-rigid`, this does not add any visual mesh to the scene.
- `-convrigidonly`
- Similar to `-rigidonly`, but uses a convex collision shape instead.
- `-trueconvcolonly`
- Imports the object as a convex collision shape only
- Unlike Godot's `-convcol`, this does not add a `StaticBody3D` node.
- Useful as a child of another object to provide complex collision.
Installation
1. Download the plugin to your project's addons/ directory
Intended Usage
1. When working in Blender, add extra import hints to your objects' names
2. When importing a Blender file, select the `ExtraImportHints.gd` script as the import script
3. After importing, your objects will automatically be re-typed to the defined node types
4. Any edits to the Blender file will be re-imported while retaining the node structure
Example Blender object compositions
> Rigid body with seperate concave collision + mesh
- shipping_container-convrigidonly (converted to rigidbody + collider)
- mesh (visual mesh)
> Rigid body with multiple colliders + mesh
- mallet-rigidonly (converted to rigidbody, can be an empty node)
- mesh (visual mesh)
- handle_collider-trueconvcolonly (converted to conv collider)
- head_collider-trueconvcolonly (converted to conv collider)
License
MIT License
Contact
https://github.com/rllyy97/
Reviews
Quick Information
A Godot plugin that adds extra import hints when importing blender assets.Namely adds `-rigidonly`, `-convrigidonly`, and `-trueconvcolonly` import hints to expand options around physics bodies and collision shapes.I have found these useful for separating blender objects into visual meshes and collision shapes without needing any extra steps after importing.Added import hints- `-rigidonly`- Imports the object as a `RigidBody3D`, converting the mesh to a concave collision shape child.- Unlike Godot's `-rigid`, this does not add any visual mesh to the scene.- `-convrigidonly`- Similar to `-rigidonly`, but uses a convex collision shape instead.- `-trueconvcolonly`- Imports the object as a convex collision shape only- Unlike Godot's `-convcol`, this does not add a `StaticBody3D` node.- Useful as a child of another object to provide complex collision.Installation1. Download the plugin to your project's addons/ directoryIntended Usage1. When working in Blender, add extra import hints to your objects' names2. When importing a Blender file, select the `ExtraImportHints.gd` script as the import script3. After importing, your objects will automatically be re-typed to the defined node types4. Any edits to the Blender file will be re-imported while retaining the node structureExample Blender object compositions> Rigid body with seperate concave collision + mesh- shipping_container-convrigidonly (converted to rigidbody + collider)- mesh (visual mesh)> Rigid body with multiple colliders + mesh- mallet-rigidonly (converted to rigidbody, can be an empty node)- mesh (visual mesh)- handle_collider-trueconvcolonly (converted to conv collider)- head_collider-trueconvcolonly (converted to conv collider)LicenseMIT LicenseContacthttps://github.com/rllyy97/