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Quick Information
All the informations are on the Github repository page !An advanced and complete state machine first person controller asset, made in Godot 4.-------------------------------------------------------------------------------------------This asset provides a fully commented, finite state machine based first-person controller with a modular camera system and a debug properties HUD. It is 100% written in GDScript and follows GDScript conventions. My main goal with this project is to provide an easy + complete way to manage and modify a controller for first person games.A test map is included to demonstrate the controller's capabilities, featuring interactive structures such as slopes, spheres, jump pads (vertical and directional), gravity zones, conveyor zones, and slippery zones.The controller uses a finite state machine architecture where each state has its own script, making it straightforward to add, remove, or modify behaviors. All movement parameters, camera settings, and keybindings are exposed as export variables in the inspector for easy customization.Compatibility- Godot 4.4 and 4.5: Fully supported.- Godot 4.0 - 4.3: Should work, but you will need to delete the .uid files.-------------------------------------------------------------------------------------------Features :Movement : - Finite state machine based controller - Smooth acceleration and deceleration - Slope and hill traversal - Walking - Crouching (continuous hold or toggle) - Running (continuous hold or toggle) - Jumping (configurable multi-jump) - Jump buffering - Coyote time - Air control (customizable via curves) - Bunny hopping (with optional auto bunny hop) - Dashing (configurable multi-dash with cooldown) - Sliding (on flat surfaces and slopes) - Flying - Wall running - Wall jumpingCamera : - Per-state FOV transitions - Forward and side tilt - Head bob - Zoom - Configurable mouse sensitivityUI : - Crosshair/reticle - Debug properties HUD - Input action checker
An advanced and complete state machine first person controller asset, made in Godot 4.
General
This asset provides a simple, fully commented, finite state machine based controller, camera, as well as a properties HUD.
A test map is provided to test the controller, with interactive structures allowing to test the various functionalities : slopes, spheres, jumppad (both vertical and directional), gravity area, conveyor area, slippery area
The controller use a finite state machine, designed to be easely editable, allowing to easily add, remove and modify behaviours and actions.
Each state has his own script, allowing to easly filter and manage the communication between each state.
He is also very customizable, with a whole set of open variables for every state and for more general stuff. This is the same for the camera.
The asset is 100% written in GDScript, and respect the GDScript convention.
He works perfectly on Godot 4.5 and Godot 4.4, and should also works well on the others 4.x versions (4.3, 4.2, 4.1, 4.0), but you will have to remove the uid files.
The video showcasing all the changes brought about with the last update (a lot, lot of things) : https://www.youtube.com/watch?v=4PkR2Z1oxG8
Features
Finite state machine based controller
Smooth moving
Ability to move on slopes and hills
Walking
Crouching (continious and once pressed input)
Running (continious and once pressed input)
Jumping (multiple jump system)
Jump buffering
Coyote jump/time
Air control (easely customizable thanks to curves)
Bunny hopping (+ auto bunny hop)
Dashing (multiple dash system)
Sliding (on flat surfaces and on slopes)
Flying
Wallrunning
Walljumping
Camera FOV management
Camera tilt (forward and side tilt)
Camera bob
Camera zoom
Reticle
Properties HUD
Purpose
My main goal with this project is to provide a complete and easy to manage/modify controller for first person games.
I hope that it will be the case.
How to use
It's an asset, which means you can add it to an existing project without any issue.
Simply download it, add it to your project, get the files you want to use.
You will see for the player character script (and in the camera script) a keybinding variables group,
you need to create a input action in your project for each action, and then type the exact same name into the corresponding input action variable.
Important : if you want to use the input action checker, you must add "play_char_" before any input action related to the player character (movement, camera, hud), both in the input map, and in the script.
(for example : name your move forward action "move_forward", and then type "move_forward" into the variable "move_forward_action").
Requets
For any bug request, please write on down in the "issues" section.
For any new feature request, please write it down in the "discussions" section.
For any bug resolution/improvement commit, please write it down in the "pull requests" section.
Credits
Godot Theme Prototype Textures, by PiCode : https://godotengine.org/asset-library/asset/2480
psychowolf960 (Github account name), for resolving some typo issues, as well as adding the following interactive structures/movement modifiers : -vertical jump pad -conveyor area -slippery area -gravity area
All the informations are on the Github repository page !
An advanced and complete state machine first person controller asset, made in Godot 4.
-------------------------------------------------------------------------------------------
This asset provides a fully commented, finite state machine based first-person controller with a modular camera system and a debug properties HUD. It is 100% written in GDScript and follows GDScript conventions. My main goal with this project is to provide an easy + complete way to manage and modify a controller for first person games.
A test map is included to demonstrate the controller's capabilities, featuring interactive structures such as slopes, spheres, jump pads (vertical and directional), gravity zones, conveyor zones, and slippery zones.
The controller uses a finite state machine architecture where each state has its own script, making it straightforward to add, remove, or modify behaviors. All movement parameters, camera settings, and keybindings are exposed as export variables in the inspector for easy customization.
Compatibility
- Godot 4.4 and 4.5: Fully supported.
- Godot 4.0 - 4.3: Should work, but you will need to delete the .uid files.
-------------------------------------------------------------------------------------------
Features :
Movement :
- Finite state machine based controller
- Smooth acceleration and deceleration
- Slope and hill traversal
- Walking
- Crouching (continuous hold or toggle)
- Running (continuous hold or toggle)
- Jumping (configurable multi-jump)
- Jump buffering
- Coyote time
- Air control (customizable via curves)
- Bunny hopping (with optional auto bunny hop)
- Dashing (configurable multi-dash with cooldown)
- Sliding (on flat surfaces and slopes)
- Flying
- Wall running
- Wall jumping
Camera :
- Per-state FOV transitions
- Forward and side tilt
- Head bob
- Zoom
- Configurable mouse sensitivity
UI :
- Crosshair/reticle
- Debug properties HUD
- Input action checker
Reviews
Quick Information
All the informations are on the Github repository page !An advanced and complete state machine first person controller asset, made in Godot 4.-------------------------------------------------------------------------------------------This asset provides a fully commented, finite state machine based first-person controller with a modular camera system and a debug properties HUD. It is 100% written in GDScript and follows GDScript conventions. My main goal with this project is to provide an easy + complete way to manage and modify a controller for first person games.A test map is included to demonstrate the controller's capabilities, featuring interactive structures such as slopes, spheres, jump pads (vertical and directional), gravity zones, conveyor zones, and slippery zones.The controller uses a finite state machine architecture where each state has its own script, making it straightforward to add, remove, or modify behaviors. All movement parameters, camera settings, and keybindings are exposed as export variables in the inspector for easy customization.Compatibility- Godot 4.4 and 4.5: Fully supported.- Godot 4.0 - 4.3: Should work, but you will need to delete the .uid files.-------------------------------------------------------------------------------------------Features :Movement : - Finite state machine based controller - Smooth acceleration and deceleration - Slope and hill traversal - Walking - Crouching (continuous hold or toggle) - Running (continuous hold or toggle) - Jumping (configurable multi-jump) - Jump buffering - Coyote time - Air control (customizable via curves) - Bunny hopping (with optional auto bunny hop) - Dashing (configurable multi-dash with cooldown) - Sliding (on flat surfaces and slopes) - Flying - Wall running - Wall jumpingCamera : - Per-state FOV transitions - Forward and side tilt - Head bob - Zoom - Configurable mouse sensitivityUI : - Crosshair/reticle - Debug properties HUD - Input action checker