Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
IntelliVerseX — Complete design bundle for trivia / quiz games. This archive mirrors the project’s asset layout so you can browse Characters (multiple heroes, views, expressions, promos), badges, quests, rewards, leagues, progress icons, localization metadata, supporting videos, and JSON specs where included.WHAT YOU GET• Organized folders (see README.txt / README.md inside the root folder for your store layout)• PNG artwork suitable for 2D / UI pipelines• Promo and thumbnail-friendly assets for marketing (bundle variant with Previews/ may include hero thumbnails — see your ZIP)• LICENSE.txt: Creative Commons Attribution 4.0 International (CC BY 4.0), copyright IntelliVerseXUSE CASES• Replace or extend art for a quiz/trivia title• Prototyping UI and character screens• Marketing screenshots and store pages (where promo assets are included)REQUIREMENTS• Unzip and import into your engine or tool chain; set texture import (sprite sheets vs single textures) as your project needs.ATTRIBUTION• CC BY 4.0 — credit IntelliVerseX when sharing or building on these assets. Full terms in LICENSE.txt.So i have to add a feature to this SDK which is the Clan feature which is available in the Current context Filewhat I want is read the context file and gather all the info of this Feature and create a scene named IVX_Clan and also Treat it like the Other Scenes in the SDK Project and do not change the Context File Do not change the quiz-verse folder only take context from it
Bundles Intelliverse X
Monorepo packaging QuizVerse media for Godot and other engines. Content lives under addons/ so you can copy a single folder into your project without name clashes.
| Addon | Contents |
|---|---|
addons/quizverse-assets |
Sprites, characters, UI-oriented assets, JSON specs, localization metadata |
addons/quizverse-audio-assets |
Music (OGG), SFX (OGG/WAV), stingers, notifications, timers, ASMR |
License
CC BY 4.0 — see LICENSE at the repository root (full legal text). Attribute IntelliVerseX where the license requires it.
Each addon folder also contains LICENSE.txt with a short reference.
Using in Godot
- Copy
addons/quizverse-assetsand/oraddons/quizverse-audio-assetsinto your Godot project’saddons/directory (or merge paths you need). - Sprites: import PNGs; use
SpriteFrames/AtlasTextureas needed; JSON files describe layouts where present. - Audio: use
AudioStreamPlayerwithAudioStreamOggVorbis(OGG) orAudioStreamWAV(WAV).
Godot Asset Library
See GODOT_ASSET_LIBRARY.md for repository URL, download commit hash, and verification notes when you submit to the official Asset Library.
IntelliVerseX — Complete design bundle for trivia / quiz games. This archive mirrors the project’s asset layout so you can browse Characters (multiple heroes, views, expressions, promos), badges, quests, rewards, leagues, progress icons, localization metadata, supporting videos, and JSON specs where included.
WHAT YOU GET
• Organized folders (see README.txt / README.md inside the root folder for your store layout)
• PNG artwork suitable for 2D / UI pipelines
• Promo and thumbnail-friendly assets for marketing (bundle variant with Previews/ may include hero thumbnails — see your ZIP)
• LICENSE.txt: Creative Commons Attribution 4.0 International (CC BY 4.0), copyright IntelliVerseX
USE CASES
• Replace or extend art for a quiz/trivia title
• Prototyping UI and character screens
• Marketing screenshots and store pages (where promo assets are included)
REQUIREMENTS
• Unzip and import into your engine or tool chain; set texture import (sprite sheets vs single textures) as your project needs.
ATTRIBUTION
• CC BY 4.0 — credit IntelliVerseX when sharing or building on these assets. Full terms in LICENSE.txt.
So i have to add a feature to this SDK which is the Clan feature which is available in the Current context File
what I want is read the context file and gather all the info of this Feature and create a scene named IVX_Clan and also Treat it like the Other Scenes in the SDK Project and do not change the Context File Do not change the quiz-verse folder only take context from it
Reviews
Quick Information
IntelliVerseX — Complete design bundle for trivia / quiz games. This archive mirrors the project’s asset layout so you can browse Characters (multiple heroes, views, expressions, promos), badges, quests, rewards, leagues, progress icons, localization metadata, supporting videos, and JSON specs where included.WHAT YOU GET• Organized folders (see README.txt / README.md inside the root folder for your store layout)• PNG artwork suitable for 2D / UI pipelines• Promo and thumbnail-friendly assets for marketing (bundle variant with Previews/ may include hero thumbnails — see your ZIP)• LICENSE.txt: Creative Commons Attribution 4.0 International (CC BY 4.0), copyright IntelliVerseXUSE CASES• Replace or extend art for a quiz/trivia title• Prototyping UI and character screens• Marketing screenshots and store pages (where promo assets are included)REQUIREMENTS• Unzip and import into your engine or tool chain; set texture import (sprite sheets vs single textures) as your project needs.ATTRIBUTION• CC BY 4.0 — credit IntelliVerseX when sharing or building on these assets. Full terms in LICENSE.txt.So i have to add a feature to this SDK which is the Clan feature which is available in the Current context Filewhat I want is read the context file and gather all the info of this Feature and create a scene named IVX_Clan and also Treat it like the Other Scenes in the SDK Project and do not change the Context File Do not change the quiz-verse folder only take context from it