Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

Open any file from the Godot 4 editor directly in Visual Studio Code. Once the plugin is enabled, a double-click on a file in the FileSystem dock (or the *Project → Tools → Open Selected File in VSCode* command) launches the file in VS Code using its command line interface
VSCode Opener
Open any file from the Godot 4 editor directly in Visual Studio Code. Once the plugin is enabled, a double-click on a file in the FileSystem dock (or the Project → Tools → Open Selected File in VSCode command) launches the file in VS Code using its command line interface.
Requirements
- Godot 4.5 or later.
- Visual Studio Code installed and launched at least once.
- VS Code CLI installed so the
code
command works in your shell (⇧⌘P
→ Shell Command: Install 'code' command in PATH, then verify withcode --version
). - Supported platforms:
- macOS: The plugin auto-detects
/usr/local/bin/code
,/opt/homebrew/bin/code
, or the VS Code app bundle CLI. - Windows: The plugin checks
where code
and common install paths under%LOCALAPPDATA%
and%ProgramFiles%
. - Linux: The plugin looks for
code
viawhich
and common locations like/usr/bin/code
or/snap/bin/code
.
- macOS: The plugin auto-detects
- If you install VS Code somewhere unusual, update
_resolve_vscode_path()
invscode_opener.gd
with your custom path.
Installation
- Copy the
addons/vscode_opener
directory into your Godot project'saddons
folder. - In Godot, open Project → Project Settings → Plugins.
- Enable VSCode Opener.
Usage
- Double-click any file in the FileSystem dock to open it immediately in VS Code.
- Alternatively, select a file and choose Project → Tools → Open Selected File in VSCode.
- The plugin skips folders and reports issues in the editor Output panel if the CLI command fails.
Asset Library Submission
- Zip only the
addons/vscode_opener
directory before uploading. - Include the provided
icon.svg
,plugin.cfg
,README.md
, andLICENSE
files in the archive. - Set the asset category to Editor, mark compatibility with Godot 4.5+, and copy the feature list above into the asset description.
- Increment the
version
field inplugin.cfg
for every release and mirror the same version number in the Asset Library entry. - Add a short changelog and screenshots/GIFs when possible to comply with the Godot Asset Library guidelines.
Troubleshooting
- If nothing opens, confirm that
code --version
works in a terminal and that the binary resides in one of the configured paths. - Check the Godot Output panel or
~/Library/Application Support/Godot/editor.log
for messages from the plugin. - Modify
_resolve_vscode_path()
invscode_opener.gd
if VS Code lives somewhere else on your system.
License
MIT © Dewin-Vasil
Open any file from the Godot 4 editor directly in Visual Studio Code. Once the plugin is enabled, a double-click on a file in the FileSystem dock (or the *Project → Tools → Open Selected File in VSCode* command) launches the file in VS Code using its command line interface
Reviews
Quick Information

Open any file from the Godot 4 editor directly in Visual Studio Code. Once the plugin is enabled, a double-click on a file in the FileSystem dock (or the *Project → Tools → Open Selected File in VSCode* command) launches the file in VS Code using its command line interface