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XR Spatial Audio Demo

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XR Spatial Audio Demo

This is a Godot demo project showcasing spatial audio in XR with Godot Steam Audio.While Godot has the ability to play positional audio in 3D space, utilizing a spatial audio library like Godot Steam Audio allows for the creation of more immersive sounding environments. Sounds can be muffled or reflected as they are obstructed by level geometry, and the effects of different geometry can be modified through the use of spatial audio materials.Sounds used:Chopin - Etude Op. 10 no. 4 in C-sharp minor from Classicals.de (CC0 PDM 1.0)Glass Breaking Sound Effect from Pixabay (Pixabay Content License)

Supported Engine Version
4.4
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
11 hours ago
Git URL
Issue URL

Godot XR Spatial Audio Demo

Note: this project requires Godot 4.4 or later

This is a Godot demo project showcasing spatial audio in XR with Godot Steam Audio.

While Godot has the ability to play positional audio in 3D space, utilizing a spatial audio library like Godot Steam Audio allows for the creation of more immersive sounding environments. Sounds can be muffled or reflected as they are obstructed by level geometry, and the effects of different geometry can be modified through the use of spatial audio materials.

Sounds Used

This is a Godot demo project showcasing spatial audio in XR with Godot Steam Audio.

While Godot has the ability to play positional audio in 3D space, utilizing a spatial audio library like Godot Steam Audio allows for the creation of more immersive sounding environments. Sounds can be muffled or reflected as they are obstructed by level geometry, and the effects of different geometry can be modified through the use of spatial audio materials.

Sounds used:
Chopin - Etude Op. 10 no. 4 in C-sharp minor from Classicals.de (CC0 PDM 1.0)
Glass Breaking Sound Effect from Pixabay (Pixabay Content License)

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Quick Information

0 ratings
XR Spatial Audio Demo icon image
devloglogan
XR Spatial Audio Demo

This is a Godot demo project showcasing spatial audio in XR with Godot Steam Audio.While Godot has the ability to play positional audio in 3D space, utilizing a spatial audio library like Godot Steam Audio allows for the creation of more immersive sounding environments. Sounds can be muffled or reflected as they are obstructed by level geometry, and the effects of different geometry can be modified through the use of spatial audio materials.Sounds used:Chopin - Etude Op. 10 no. 4 in C-sharp minor from Classicals.de (CC0 PDM 1.0)Glass Breaking Sound Effect from Pixabay (Pixabay Content License)

Supported Engine Version
4.4
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
11 hours ago
Git URL
Issue URL

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