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G.U.I.D.E-CSharp - Godot Unified Input Detection Engine C#

An asset by Phlegmlee
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Phlegmlee
G.U.I.D.E-CSharp - Godot Unified Input Detection Engine C#

G.U.I.D.E C# Wrapped - Godot Unified Input Detection Engine with C# SupportG.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch was a totally different beast. No matter where the input comes from - your game code works the same way.This is an unofficial project created to make the G.U.I.D.E. system accessible to Godot C# projects. This builds directly off the Godot Unified Input Detection Engine provided by derkork and the GuideCSharpWrapper by DFGameDev.

Supported Engine Version
4.2
Version String
0.3.7--0.13.0
License Version
MIT
Support Level
community
Modified Date
28 days ago
Git URL
Issue URL

G.U.I.D.E C# Wrapped - Godot Unified Input Detection Engine with C# Support

G.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch was a totally different beast. No matter where the input comes from - your game code works the same way.

This is an unofficial project created to make the G.U.I.D.E. system accessible to Godot C# projects. This builds directly off the Godot Unified Input Detection Engine provided by derkork and the GuideCSharpWrapper by DFGameDev.

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Quick Information

0 ratings
G.U.I.D.E-CSharp - Godot Unified Input Detection Engine C# icon image
Phlegmlee
G.U.I.D.E-CSharp - Godot Unified Input Detection Engine C#

G.U.I.D.E C# Wrapped - Godot Unified Input Detection Engine with C# SupportG.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch was a totally different beast. No matter where the input comes from - your game code works the same way.This is an unofficial project created to make the G.U.I.D.E. system accessible to Godot C# projects. This builds directly off the Godot Unified Input Detection Engine provided by derkork and the GuideCSharpWrapper by DFGameDev.

Supported Engine Version
4.2
Version String
0.3.7--0.13.0
License Version
MIT
Support Level
community
Modified Date
28 days ago
Git URL
Issue URL

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