Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be 📖

G.U.I.D.E-CSharp - Godot Unified Input Detection Engine C#

An asset by Phlegmlee
The page banner background of a mountain and forest
G.U.I.D.E-CSharp - Godot Unified Input Detection Engine C# hero image

Quick Information

0 ratings
G.U.I.D.E-CSharp - Godot Unified Input Detection Engine C# icon image
Phlegmlee
G.U.I.D.E-CSharp - Godot Unified Input Detection Engine C#

G.U.I.D.E C# Wrapped - Godot Unified Input Detection Engine with C# SupportG.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch was a totally different beast. No matter where the input comes from - your game code works the same way.This is an unofficial project created to make the G.U.I.D.E. system accessible to Godot C# projects. This builds directly off the Godot Unified Input Detection Engine provided by derkork and the GuideCSharpWrapper by DFGameDev.

Supported Engine Version
4.2
Version String
0.2.4--0.12.0
License Version
MIT
Support Level
community
Modified Date
8 hours ago
Git URL
Issue URL

G.U.I.D.E C# Wrapped - Godot Unified Input Detection Engine with C# Support

G.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch was a totally different beast. No matter where the input comes from - your game code works the same way.

This is an unofficial project created to make the G.U.I.D.E. system accessible to Godot C# projects. This builds directly off the Godot Unified Input Detection Engine provided by derkork and the GuideCSharpWrapper by DFGameDev.

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
G.U.I.D.E-CSharp - Godot Unified Input Detection Engine C# icon image
Phlegmlee
G.U.I.D.E-CSharp - Godot Unified Input Detection Engine C#

G.U.I.D.E C# Wrapped - Godot Unified Input Detection Engine with C# SupportG.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch was a totally different beast. No matter where the input comes from - your game code works the same way.This is an unofficial project created to make the G.U.I.D.E. system accessible to Godot C# projects. This builds directly off the Godot Unified Input Detection Engine provided by derkork and the GuideCSharpWrapper by DFGameDev.

Supported Engine Version
4.2
Version String
0.2.4--0.12.0
License Version
MIT
Support Level
community
Modified Date
8 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers