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TileMapLayer3D

An asset by DanTrz
The page banner background of a mountain and forest
TileMapLayer3D image holder but it is empty

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TileMapLayer3D icon image
DanTrz
TileMapLayer3D

Version 0.5.0 - New UI, Toolbar and Data model (If you use versions before 0.4, this will break old scenes). Migrate to 0.4 first then to 0.52D to 3D level and asset Creation. Inspired by the 2D TileMapLayer node. This Plugin allows you to create 3D levels with 2D Tiles and Textures.You can paint and erase as you would in a full Tiling and Level creation system.It supports Collision and exporting the Level and Assets as separate meshes.Allows tiling across all 3D axis, with a perfect grid-based structure.You can also create Objects and reusable assets with this plugin.Auto-tiling is stable, but Requires 3x3 (minimal) TileSet with 47 Pieces (uses same Terrain configuration as TileMapLayer nodes for 2D)0.4.0 new Features (Please backup your work before updating - some breaking changes)-BOX & PRISM Mesh Modes - 3D tiles with configurable depth-SpriteMesh Integration - Generate standalone 3D meshes from tile selections-Backface Painting - Double-sided walls for interior/exterior rooms-Spatial Chunking - 50x50x50 unit regions for better performance with 50,000+ tiles-Columnar Storage - ~47% smaller scene files with sparse data storage-Auto-Migration System - All old scene formats automatically upgraded (see GitHub for migration instructions)-Enhanced Collision - Binary export and BOX/PRISM support-18 Orientations - Base 6 + 12 tilted variants for ramps/slopes-UI/UX Improvements - SelectionManager, state persistence, defensive resets- Integration with SpriteMesh (https://github.com/98teg/SpriteMesh)** by [98teg] also under MIT

Supported Engine Version
4.5
Version String
0.4.3
License Version
MIT
Support Level
community
Modified Date
8 days ago
Git URL
Issue URL

Version 0.5.0 - New UI, Toolbar and Data model (If you use versions before 0.4, this will break old scenes). Migrate to 0.4 first then to 0.5

2D to 3D level and asset Creation. Inspired by the 2D TileMapLayer node. This Plugin allows you to create 3D levels with 2D Tiles and Textures.

You can paint and erase as you would in a full Tiling and Level creation system.

It supports Collision and exporting the Level and Assets as separate meshes.

Allows tiling across all 3D axis, with a perfect grid-based structure.

You can also create Objects and reusable assets with this plugin.

Auto-tiling is stable, but Requires 3x3 (minimal) TileSet with 47 Pieces (uses same Terrain configuration as TileMapLayer nodes for 2D)

0.4.0 new Features (Please backup your work before updating - some breaking changes)
-BOX & PRISM Mesh Modes - 3D tiles with configurable depth
-SpriteMesh Integration - Generate standalone 3D meshes from tile selections
-Backface Painting - Double-sided walls for interior/exterior rooms
-Spatial Chunking - 50x50x50 unit regions for better performance with 50,000+ tiles
-Columnar Storage - ~47% smaller scene files with sparse data storage
-Auto-Migration System - All old scene formats automatically upgraded (see GitHub for migration instructions)
-Enhanced Collision - Binary export and BOX/PRISM support
-18 Orientations - Base 6 + 12 tilted variants for ramps/slopes
-UI/UX Improvements - SelectionManager, state persistence, defensive resets
- Integration with SpriteMesh (https://github.com/98teg/SpriteMesh)** by [98teg] also under MIT

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Quick Information

0 ratings
TileMapLayer3D icon image
DanTrz
TileMapLayer3D

Version 0.5.0 - New UI, Toolbar and Data model (If you use versions before 0.4, this will break old scenes). Migrate to 0.4 first then to 0.52D to 3D level and asset Creation. Inspired by the 2D TileMapLayer node. This Plugin allows you to create 3D levels with 2D Tiles and Textures.You can paint and erase as you would in a full Tiling and Level creation system.It supports Collision and exporting the Level and Assets as separate meshes.Allows tiling across all 3D axis, with a perfect grid-based structure.You can also create Objects and reusable assets with this plugin.Auto-tiling is stable, but Requires 3x3 (minimal) TileSet with 47 Pieces (uses same Terrain configuration as TileMapLayer nodes for 2D)0.4.0 new Features (Please backup your work before updating - some breaking changes)-BOX & PRISM Mesh Modes - 3D tiles with configurable depth-SpriteMesh Integration - Generate standalone 3D meshes from tile selections-Backface Painting - Double-sided walls for interior/exterior rooms-Spatial Chunking - 50x50x50 unit regions for better performance with 50,000+ tiles-Columnar Storage - ~47% smaller scene files with sparse data storage-Auto-Migration System - All old scene formats automatically upgraded (see GitHub for migration instructions)-Enhanced Collision - Binary export and BOX/PRISM support-18 Orientations - Base 6 + 12 tilted variants for ramps/slopes-UI/UX Improvements - SelectionManager, state persistence, defensive resets- Integration with SpriteMesh (https://github.com/98teg/SpriteMesh)** by [98teg] also under MIT

Supported Engine Version
4.5
Version String
0.4.3
License Version
MIT
Support Level
community
Modified Date
8 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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