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Mi Bubble Dialogue

An asset by Miisan
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Mi Bubble Dialogue icon image
Miisan
Mi Bubble Dialogue

BubbleDialogue is a simple easy to use bubble dialogue pluginIt Features:Customizable dialogue bubblesUser-friendly custom dialogue editor integration

Supported Engine Version
4.2
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

BubbleDialogue

README BubbleDialogue Logo

BubbleDialogue is a simple easy to use dialogue plugin for godot 4.2 :) I made this for my game and now i am releasing it public :)

Features

  • Customizable dialogue bubbles
  • User-friendly editor integration

Installation

  1. Download the BubbleDialogue plugin
  2. Copy the addons/BubbleDialogue folder into your Godot project
  3. Enable the plugin in Project Settings -> Plugins

Usage

Creating a Dialogue

  1. Open the BubbleDialogue editor panel
  2. Click "New Dialogue"
  3. Write your dialogue in the editor:
Character1: Hello there!
Character2: Hi! How are you?
Character1: I'm doing great, thanks for asking!
  1. Save your dialogue

README Dialogue Example

Using Dialogue in Your Game

Add a BubbleDialogue node to your scene and use the following code:

extends Node2D

@onready var bubble_dialogue = $BubbleDialogue

func _ready():
    bubble_dialogue.play("YourDialogueName")

Contributing

Contributions are welcome! WWW

License

This project is licensed under the MIT License

BubbleDialogue is a simple easy to use bubble dialogue plugin
It Features:
Customizable dialogue bubbles
User-friendly custom dialogue editor integration

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Quick Information

0 ratings
Mi Bubble Dialogue icon image
Miisan
Mi Bubble Dialogue

BubbleDialogue is a simple easy to use bubble dialogue pluginIt Features:Customizable dialogue bubblesUser-friendly custom dialogue editor integration

Supported Engine Version
4.2
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

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