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Raymarching Mountains for Godot

An asset by EmberNoGlow
The page banner background of a mountain and forest
Raymarching Mountains for Godot thumbnail image
Raymarching Mountains for Godot thumbnail image
Raymarching Mountains for Godot thumbnail image
Raymarching Mountains for Godot hero image

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Raymarching Mountains for Godot icon image
EmberNoGlow
Raymarching Mountains for Godot

A fast, powerful, and optimized plugin for creating procedural background mountains using RayMarching.This addon is designed to create open worlds and eliminate the ugly "world break" effect. It generates a procedural horizon to surround your play area, making your world feel infinite without the performance cost of generating actual geometry for distant terrain.It uses a Raymarching Shader applied to a flipped box mesh (similar to a skybox) to render mountains efficiently.For more info, visit github!

Supported Engine Version
4.5
Version String
1.0
License Version
CC0
Support Level
community
Modified Date
6 hours ago
Git URL
Issue URL

A fast, powerful, and optimized plugin for creating procedural background mountains using RayMarching.

This addon is designed to create open worlds and eliminate the ugly "world break" effect. It generates a procedural horizon to surround your play area, making your world feel infinite without the performance cost of generating actual geometry for distant terrain.

It uses a Raymarching Shader applied to a flipped box mesh (similar to a skybox) to render mountains efficiently.

For more info, visit github!

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Quick Information

0 ratings
Raymarching Mountains for Godot icon image
EmberNoGlow
Raymarching Mountains for Godot

A fast, powerful, and optimized plugin for creating procedural background mountains using RayMarching.This addon is designed to create open worlds and eliminate the ugly "world break" effect. It generates a procedural horizon to surround your play area, making your world feel infinite without the performance cost of generating actual geometry for distant terrain.It uses a Raymarching Shader applied to a flipped box mesh (similar to a skybox) to render mountains efficiently.For more info, visit github!

Supported Engine Version
4.5
Version String
1.0
License Version
CC0
Support Level
community
Modified Date
6 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Browse assets directly from Godot

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Created by developers for developers