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Achievements Manager

An asset by Rubonnek
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Rubonnek
Achievements Manager

A flexible and efficient achievement system for the Godot Game Engine.- Progress-based achievements with customizable target values- Hidden achievements that remain concealed until unlocked- String IDs for integration with external platforms (Steam, Epic Games, etc.)- Custom metadata support for extended achievement properties- Signal-based notifications for unlock and progress update events- Optimized storage with efficient dictionary-based internal structure- Built-in debugger viewer for real-time achievement monitoring- Both low-level optimized accessors and high-level wrapper objects- Easy to customize -- bring your own GUI nodes

Supported Engine Version
4.2
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
8 hours ago
Git URL
Issue URL

A flexible and efficient achievement system for the Godot Game Engine.

- Progress-based achievements with customizable target values
- Hidden achievements that remain concealed until unlocked
- String IDs for integration with external platforms (Steam, Epic Games, etc.)
- Custom metadata support for extended achievement properties
- Signal-based notifications for unlock and progress update events
- Optimized storage with efficient dictionary-based internal structure
- Built-in debugger viewer for real-time achievement monitoring
- Both low-level optimized accessors and high-level wrapper objects
- Easy to customize -- bring your own GUI nodes

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Quick Information

0 ratings
Achievements Manager icon image
Rubonnek
Achievements Manager

A flexible and efficient achievement system for the Godot Game Engine.- Progress-based achievements with customizable target values- Hidden achievements that remain concealed until unlocked- String IDs for integration with external platforms (Steam, Epic Games, etc.)- Custom metadata support for extended achievement properties- Signal-based notifications for unlock and progress update events- Optimized storage with efficient dictionary-based internal structure- Built-in debugger viewer for real-time achievement monitoring- Both low-level optimized accessors and high-level wrapper objects- Easy to customize -- bring your own GUI nodes

Supported Engine Version
4.2
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
8 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

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Created by developers for developers