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Quick Information
YParticles3D is a Shuriken-inspired CPU GDExtension Particle system for Godot 4 Drop the YParticles3D node into a scene and it will work as a full particle emitter.## Features:- Lifetime, speed, size, rotation, gravity, looping, delays, playback speed, fixed FPS simulation- Emission by rate over time, rate over distance, and timed bursts- Shape-based emission including cone, sphere, hemisphere, box, circle, edge, and mesh- Curves and gradients for size, velocity, force, color, alpha, rotation, trail width, and more- Velocity over lifetime, force over lifetime, limit velocity, inherit velocity, and orbit-style motion- Noise-driven motion using `FastNoiseLite`- Attraction toward a position or another `Node3D`- Particle collision settings with bounce, dampening, lifetime loss, and quality options- Texture sheet animation- Trails with separate lifetime, color, width, texture, and world/local space options- Sub-emitters for birth, collision, and death events- Rendering controls like blend mode, billboarding, alignment, render priority, layers, custom mesh, and custom material
YParticles3D is a Shuriken-inspired CPU GDExtension Particle system for Godot 4
Drop the YParticles3D node into a scene and it will work as a full particle emitter.
## Features:
- Lifetime, speed, size, rotation, gravity, looping, delays, playback speed, fixed FPS simulation
- Emission by rate over time, rate over distance, and timed bursts
- Shape-based emission including cone, sphere, hemisphere, box, circle, edge, and mesh
- Curves and gradients for size, velocity, force, color, alpha, rotation, trail width, and more
- Velocity over lifetime, force over lifetime, limit velocity, inherit velocity, and orbit-style motion
- Noise-driven motion using `FastNoiseLite`
- Attraction toward a position or another `Node3D`
- Particle collision settings with bounce, dampening, lifetime loss, and quality options
- Texture sheet animation
- Trails with separate lifetime, color, width, texture, and world/local space options
- Sub-emitters for birth, collision, and death events
- Rendering controls like blend mode, billboarding, alignment, render priority, layers, custom mesh, and custom material
Reviews
Quick Information
YParticles3D is a Shuriken-inspired CPU GDExtension Particle system for Godot 4 Drop the YParticles3D node into a scene and it will work as a full particle emitter.## Features:- Lifetime, speed, size, rotation, gravity, looping, delays, playback speed, fixed FPS simulation- Emission by rate over time, rate over distance, and timed bursts- Shape-based emission including cone, sphere, hemisphere, box, circle, edge, and mesh- Curves and gradients for size, velocity, force, color, alpha, rotation, trail width, and more- Velocity over lifetime, force over lifetime, limit velocity, inherit velocity, and orbit-style motion- Noise-driven motion using `FastNoiseLite`- Attraction toward a position or another `Node3D`- Particle collision settings with bounce, dampening, lifetime loss, and quality options- Texture sheet animation- Trails with separate lifetime, color, width, texture, and world/local space options- Sub-emitters for birth, collision, and death events- Rendering controls like blend mode, billboarding, alignment, render priority, layers, custom mesh, and custom material