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Quick Information
Welcome to the E.N.T.I.T.Y showcase project! This is one of thevarious systems developed for my game - Exponaut, coding ofwhich was taking so much time, that I wasn't really able to actually USE them to make stuff! But now maybe you might :3The Entity Editor, allows You to edit a vast collection of object behaviors that don't negate eachother.Any "entity", be it a collectible, enemy, boss (a chain of entitiesthat spawn eachother on death), box (a destructible entity spawner), projectile or special block, is technically the same object.This allows You to create complex objects, at a very high speed, with minimal hardcoded behavior.This system has been improved and isolated from my (still actively developed) game called "Exponaut": A nonlinearity, replayability and strategic scoring based 2D platformer, filled with globally active mechanics, but so far severely lacking in terms of level design actually utilizing those aspects...Feel free to message me on discord, if you have any questionsin regards to this project, or the game (my name is "pawlogates").You can also join the discord server (https://discord.gg/W3Xmky5Wue) to check how the project's development is going :)
This project is a (work in progress) 2d platformer with quicksave support, nonlinear area transitions with every object's state persisting between them, smooth background layers replacement behaviour, a cool scoring system, an enemy/block/collectible behaviour editor used for easily creating complex objects behaviour, and A LOT more. Also if you enjoy the game, consider replaying it and aiming for a higher score! The scoring mechanics in this game were a big focus for me.
My discord nickname is Pawlogates, if you'd like to ask me something.
Some gameplay footage:
https://youtu.be/qaXYe8hZ9hQ?si=J8tlaosNlE2Pj0Ue https://youtu.be/debLkyOLT00?si=cIhpdgZT_2ftoS8F https://youtu.be/U1-YAEV2icw?si=JpQKHW6C5Hn2nWVC https://youtu.be/yOmrWKeANKo?si=8a30SSQRHvXZ5zyv https://youtu.be/g6wDwp3LAl4?si=IHc7IZ0RBmBINjJx
Welcome to the E.N.T.I.T.Y showcase project! This is one of the
various systems developed for my game - Exponaut, coding of
which was taking so much time, that I wasn't really able to actually USE them to make stuff! But now maybe you might :3
The Entity Editor, allows You to edit a vast collection of object behaviors that don't negate eachother.
Any "entity", be it a collectible, enemy, boss (a chain of entities
that spawn eachother on death), box (a destructible entity spawner), projectile or special block, is technically the same object.
This allows You to create complex objects, at a very high speed, with minimal hardcoded behavior.
This system has been improved and isolated from my (still actively developed) game called "Exponaut": A nonlinearity, replayability and strategic scoring based 2D platformer, filled with globally active mechanics, but so far severely lacking in terms of level design actually utilizing those aspects...
Feel free to message me on discord, if you have any questions
in regards to this project, or the game (my name is "pawlogates").
You can also join the discord server (https://discord.gg/W3Xmky5Wue) to check how the project's development is going :)
Reviews
Quick Information
Welcome to the E.N.T.I.T.Y showcase project! This is one of thevarious systems developed for my game - Exponaut, coding ofwhich was taking so much time, that I wasn't really able to actually USE them to make stuff! But now maybe you might :3The Entity Editor, allows You to edit a vast collection of object behaviors that don't negate eachother.Any "entity", be it a collectible, enemy, boss (a chain of entitiesthat spawn eachother on death), box (a destructible entity spawner), projectile or special block, is technically the same object.This allows You to create complex objects, at a very high speed, with minimal hardcoded behavior.This system has been improved and isolated from my (still actively developed) game called "Exponaut": A nonlinearity, replayability and strategic scoring based 2D platformer, filled with globally active mechanics, but so far severely lacking in terms of level design actually utilizing those aspects...Feel free to message me on discord, if you have any questionsin regards to this project, or the game (my name is "pawlogates").You can also join the discord server (https://discord.gg/W3Xmky5Wue) to check how the project's development is going :)