A simple plugin for easy of use that adds two node typesSpriteOccluder and AnimatedSpriteOccluderboth calculate a LightOccluder2Don runtime
Navigation2DServer Demo for Godot Engine 3.5.Basic 2D navigation server in Godot Engine 3.5 using Navigation2DServer, NavigationAgent2D, NavigationObstacle2D.Mouse interactive to add Navigation Agents and move Navigation Obstacles.Left Mouse click to change navigation agent(s) target position, dragging is allowed. i.e. hold down the left mouse button and move the agent target.Left Mouse click to move obstacles, click and drag to observe navigation agents avoid moving navigation obstacles.Right Mouse click to add navigation agent characters.Middle click and hold to pan or to move the camera to the clicked position.Middle Scroll up/down to zoom in/out.
Draggable and zoomable line chart!
It helps you quickly add sprite to a scene from a spritesheet file
Automatic minesweeper field generator
This plugin allows users to quickly create characters with basic controls and animations in 2D.
A plugin/addon for Godot which adds support for fairly realistic point gravity physics (currently only in 2D).
Editor plugin for 3.x to help set up TileSet collisions and standard bitmasks more easily. Adds buttons to the inspector when editing TileSets.For collisions, supports squares, convex hulls, and pixel-perfect scanlines (optimized). Also lets you delete all collisions at once from the current atlas/autotile or single tile.For bitmasks, supports 3x3 minimal (standard layout), 3x3 minimal but with wildcards for the inside corners, and 2x2 (standard layout).This plugin DOES NOT turn small tilesheets into large tilesheets. You will need something else for that.NOTE: This plugin does slightly evil things to get the editor to update visuals properly after changing the bitmasks/collisions. It might break in newer Godot versions than 3.5. If that happens, feel free to make your own updated version! It's CC0.
This tool is a modified version of Dodge the creeps. Planning to add projectiles for the spaceship in the future.
Keeps track of recent inputs in order to make timing windows more flexible. Especially useful for fighting games or similar games that would otherwise require frame-perfect input. The project in the asset's repository is a replica of the Google Chrome dino game made as a demo for the input buffer.To use, copy the file used for your preferred language (input_buffer.gd for GDScript or InputBuffer.cs for C#) into your project and call InputBuffer.is_action_press_buffered where you'd usually call Input.is_action_just_pressed (or for C#, call InputBuffer.IsActionPressBuffered where you'd usually call Input.IsActionJustPressed).
Provides parallax background that moves it's layers in editor.It helps to arrange objects in different layers relative to each other
A custom RichTextLabel Node which translates toki pona words written in regular text (standard latin characters) into sitelen pona glyphs. The glyphs in the font used are mapped to characters which do not appear in toki pona text, so the translation turns each word into one of those characters, which then appears as the sitelen pona glyph from the font.