A plugin/addon for Godot which adds support for fairly realistic point gravity physics (currently only in 2D).
A simple tool to randomly place meshes.
This node allows you to draw 2d arrows by setting its position, target, width, color, mix and max vector lengths
Allows you to import a Terminal scene, which is a custom console. Commands can be written and executed just like Bash does. For now, it's in French.
This addon adds a three axis translation gizmo for Path Nodes and a few other things, such as the ability to set point tilt in editor and snapping to colliders.
A simple plugin for easy of use that adds two node typesSpriteOccluder and AnimatedSpriteOccluderboth calculate a LightOccluder2Don runtime
A plugin with FSM and its component State and Transitions as Nodes.
Downloaded image to TextureRect Node
Adds a RegularPolygon2D node under Polygon2D. Shapes have a radius, a vertex count, and, if fill is false, a thickness.
This asset holds a scene configured with a path and a child camera, which looks at a selected node in the inspector being the movement of the camera restricted to the path. The camera will go to the closest point in the path to the selected target automatically.Update 1.1: Cleanup and now the CameraPath3D can take a child Path node or another CameraPath3D node and transmit his unit offset for various effects.
This plugin is used to import spritesheets generateed with the Universal LPC Spritesheet Character Generator into godot. The plugin also offers the LPCSprite Class for easy animation of the characters in your game.Check the README for details:https://github.com/DrJamgo/Godot_LPC_Spritesheet_Gen/tree/main/addons/lpc_spritesheet_gen/README.md
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in C++ and can be used with GDScript or C#.= Features =3D Primitives:* Arrow* Billboard opaque square* Box* Camera Frustum* Cylinder* Gizmo* Grid* Line* Line Path* Line with Arrow* Points* Position 3D (3 crossing axes)* SphereOverlay:* Text (with grouping and coloring)* FPS Graph* Custom GraphsPrecompiled for:* Windows* Linux* macOS* Android= Usage =1. Copy 'addons/debug_draw_3d' to your 'addons' folder, create it if the folder doesn't exist2. Rebuild the project if you use C#3. Add 'addons/debug_draw_3d/debug_draw.gd' or/and 'addons/debug_draw_3d/DebugDrawCS.cs' to your project as autoload singleton4. (Optionally) Enable the 'Debug Draw 3D for Editor' plugin to enable debug drawing support inside the editor= Examples and documentation =The sample code can be viewed by clicking on the "View code" button, or optionally, during installation, you can unpack the "debug_draw_examples" folder and examine its contents. To view the code for Godot 3, navigate to the corresponding branch.Information about all functions and properties is provided inside wrapper scripts 'debug_draw.gd' and 'DebugDrawCS.cs' in 'addons/debug_draw_3d/'.