Hi, it all started when I discovered pokemon xenoverse, and while it set standards for pokemon fangames, it also disappointed me. It took me a while to figure out what didn't work for me, then I realized, it was two-dimensional. It took me a while because I'm new to Godot, but I hope this demo can be useful for others to create pokemon fangames without resorting to hacks.
A Godot TOML parser for Godot 3.xUsage```var toml = TOMLParser.new() # Define the parser in your scriptvar file = toml.parse("res://file.toml") # Load your TOML file from a specified path# After that, it behaves exactly like a dictionaryprint(file["variable"])```Current Issues -Octal and binary numbers aren't supported -Complex Date-time (eg. 1979-05-27T00:32:00.999999-07:00) isn't valid -Multi-lined strings can't start on a new line -Multi-lined arrays aren't supported
This project contains demos of the inventory-system addon: https://godotengine.org/asset-library/asset/1650