Boost your Godot level design workflow with Godot Asset Placer — a free and open-source Godot Engine plugin that lets you easily manage, organize, and place assets into your 3D scenes. Key Features:Fast one-click asset placement in GodotQuick Transforms using ShortcutsRandom-Asset PlacementRandomized TransformsFully Customizeable (Key Bindings & Visuals)Surface, Plane and Terrain3D Placement ModesAssets can be organized and filtered with collectionsIn-Editor Update supportOpen-source & free to use (MIT License)Simple workflow for level design and prototyping
A Godot plugin to create 3D highways, streets, and paths with ease. This is the Godot 4.3-4.6 asset, the plugin is also available for 3.5.Features include:- Fully custom geometry extending the 3D Path node, for perfectly tiled road seams and no holes or gaps.- Custom nodes for road generation (RoadManager, RoadContainer, RoadPoint, and RoadLane)- Flexible procedural intersections via RoadIntersections- Utility RoadLaneAgent node for easily following your road- The ability to define arbitrary number of lanes and other parameters on a per-RoadPoint basis- Procedural geometry for lane changes based on connected RoadPoints- Automated collision mesh generation- Automated AI lane paths created with neighbor-connectedness- Visual feedback with custom viewport gizmos- Quickly generate roads using interactive an interactive add mode and live connection tool- Terrain3D flattening with connector script (Terain3D 1.0+ only)- A variety of pre-modeled intersection pieces are available to drop into your scene, with the ability to "snap" to your other road points.- Export your roads directly to gLTF for further customization, and easily swap them back into your scenes by turning off procedural geo while retaining AI lanes
Automatically generate physics bodies and collision shapes for 3D scenes from GLB/GLTF files. Select files in the Collision Import Generator dock, choose a shape type, and apply the changes. The plugin sets up import scripts that automatically add physics on each reimport.This captures both the user action (applying via the dock) and the persistent behavior (the import script runs on future reimports).After enabling the plugin (Project → Project Settings → Plugins), a new dock panel named "Collision Import Generator" will appear beside the FileSystem dock.
Allows for creating static procedural rope and rope-like geometry with collisions and LOD in Godot 4.3+
Enables access to Google Play Store's in-app review functionality.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> uncheck `Ignore asset root` checkbox -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor
Plugin for existing Godot projects. It has a main menu, options menus, pause menu, credits, extra tools, and an example game scene.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage
Allows scheduling of local notifications on the Android platform.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> uncheck `Ignore asset root` checkbox -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor
Allows sharing of text and images with other apps on Android platform.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> uncheck `Ignore asset root` checkbox -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor
Android Deeplink Plugin allows processing of Android application links that enable direct navigation to requested app content.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> uncheck `Ignore asset root` checkbox -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor
A drag-and-drop grid inventory system that allows for definition of custom patterns, as seen in inventory management games.
Scene loader with loading screen and progress bar.For usage information, visit the following:https://github.com/Maaack/Godot-Scene-Loader/blob/main/README.md#usage
Template with main menu, options menu, pause menu, credits, and a scene loader.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Menus-Template/blob/main/README.md#usage