Mapper plugin provides a way to manage game directories with map resources.Construct Godot scenes from maps using your own scripts and run them without the plugin.Organize map resources into game expansions by specifying alternative game directories.
This demo showcases two dynamic orbital models for space adventure game developers: an animation-driven model and a physics-driven model. Trajectories are efficiently approximated using bezier curves and stored as Curve3D, enabling real-time creation and rendering. Stress tests confirm the system can handle 1000+ real-time trajectories effortlessly, even without optimization.
An offline alternative to Milanote. This is a tool to organize your ideas and projects into visual boards.
Do you need to find the total amount of light reaching a point in your Godot 4 3D project? Then this asset is for you.This asset uses a real viewport and camera to determine how much light is reaching a (tiny) plane contained in the sensor, which means we're using "real" light calculations to measure light and not, say, raycasting to all lights within a sphere. The main drawback is it's expensive, so it's not something you want to update every frame.See the README for lots more details.
Welcome to MultiplayerExperiment, a Godot-based project exploring multiplayer functionalities. While still a work in progress, this repository demonstrates the potential of multiplayer implementation in Godot, despite some existing bugs and crashes.
Adds a `Basic FPS Player` node that adds functionality for:- Basic walking and jumping- Head bob- Mouse acceleration and smoothing- Easy action rebindingEach feature is tweakable in the editor.
Custom Godot CharacterBody3D node provides a more feature rich FPS controller template. The controller is based on Ultimate First Person Controller Tutorial by @Lukky on YouTube.
A Godot project dedicated to exploring the capabilities of compute shaders!
Adjustable Cinematic Camera Shake presets from the real world.Features:- recorded with real life camera- drag and drop- adjustable- smooth at all speedsExample video:https://www.youtube.com/watch?v=4lCm_jqoBrI
The Shooter example shows how to develop a full multiplayer first/third person combat game with Godot 4.x and SmartFoxServer 2X. The game utilizes SmartFoxServer 2X's ability to mix TCP and UDP based messaging, and makes full use of SmartFoxServer's Lag Monitor
Quickly building backpacks with godot使用godot背包插件快速构建背包https://gitee.com/L_HM/backpack_gridVersion 1.3
A Camera3D node with shake animations to imitate filming while in motion.USAGE:– Just drag the "shaky_camera_3d.tscn" into your own scene and use as you would use any other Camera3D node.– There is an "example_scene.tscn" you can launch to see the example scene.Create a GitHub issue if you find any bug, I would appreciate this!