This tool provides a camera that supports non-standard projections, such as fisheye, panini, and more. Uses multiple cameras, and is therefore more expensive to render.
# Cardboard VR Camera3DGoogle cardboard VR Camera for godot 4For mobile use: activate the gyroscope sensor on: 'Project Settings -> Input Devices -> Sensors -> Enable Gyroscope'Usage:* Just place on the scene orcharactebody 3D.Properties:* Active : bool = Is active* UseGysroscope : bool = If use gyroscope as rotation input* Mouse_Sensitivity : float = Mouse sensitivity when not using the gyroscope for rotation* GysroscopeFactor : float = gyroscore factor speed (sensitivity)* RotateParent : bool = if rotates parent* Handle_Mouse_Capture : bool = if handles mouse capture (for non gyroscope use)* Input_Cancel : String = Input to release mouse capture * EyesSeparation : float = Separation of eyes cameras* EyeHeight : float = Base height camera* EyeConvergenceAngle : Eyes camera convergence angle
The "NMKR SDK for Godot" plugin addresses the need for seamless integration of NFTs and other blockchain capabilities in the gaming industry, particularly targeting indie game developers using Godot.With this tool, we aim to attract new developers and users to the blockchain ecosystem, broadening its user base while facilitating the implementation of NFT technology for game developers who are adopting different revenue models.
A tool for managing all things Godot. *WIP
A simple Install Wizard, can be edited to fit almost any project.
This tool allows you to add a gizmo tool to your 3D projects. Made for in game level editors. Works on all 3D Node types.
This plugin allows you to draw 3D gizmo.It's more customizable and more optimized. You should also be able to add and make your own gizmos.Feel free to change it up and help make it better.
Coins Generator 3D is a plugin for Godot 4.3 that allows you to generate coins along paths in a 3D environment quickly and efficiently. Includes advanced options to distribute coins equally or based on path length, as well as allowing generation using PathFollow3D nodes or direct positions. Designed to facilitate the creation of collectibles in platform, racing and exploration games.
This is a versatile free-fly camera for Godot, designed to handle 3D character movement with smooth camera controls. It features adjustable movement settings, mouse sensitivity, sprinting, head rotation clamping, and more. It's perfect for exploring 3D environments or any other project that requires a free-form camera perspective.
Adds a new cone shape based on ConvexShape3D
A simple yet powerful 3D Particle System for Godot 4.3+. UniParticles3D provides an intuitive, modular approach to creating particle effects with a familiar interface inspired by Unity's particle system.UniParticles3D uses Godot's RenderingServer multimesh system for efficient rendering while keeping particle logic on the CPU. While not as performant as Godot's GPU-based particle system, it offers: - Easier and quicker setup - More intuitive controls - Visual gizmos for shape editing - Familiar workflow for Unity developers - Greater control over individual particlesPerfect for when you just want some simple effects with a quick setup.
Shooter toolkit - Beta versionJust Add as child of the Camera on a FPS playerCan be used without physical projectiles (will use ray tracing) or With rigidbody projectiles.Handles aim zoom.Handles impact particles effects (with ray tracing mode)