A node that allows to handle clicks and hover over Control nodes
This tool implements a ScrollContainer with smooth scrolling beyond the boundaries
Dispatch Queue implementation.Supports synchronous and threaded execution, with the later being either serial (1 Thread) or concurrent (2+ Threads, a.k.a. Thread Pool).If threading is not supported by OS, fallbacks to running in synchronous mode.There are signals for when each task is finished and another for when all tasks are finished, so it's very easy to hook callbacks or yield until they are emitted.You can also dispatch a group of tasks at once and respond to a signal when all of them are finished.Dispatch queues are References, but there are Node and Resource wrappers for it to ease integrating with other nodes and scenes.
This project contains demos of the inventory-system addon: https://godotengine.org/asset-library/asset/1650
Define categories, groups and buttons in the inspector using export vars in Godot 3.x!✅ Works in Godot 3.1 ~ 3.5
"VRM" is a file format for handling 3D humanoid avatar (3D model) data for VR applications. It is based on glTF2.0. ( https://vrm.dev/en )** Now compatible with Godot 3.4 and GLES2 **This asset provides an importer for VRM characters, as well as a full implementation of the MToon Shader for Godot Engine. Enable the addons in "Project Settings..." → "Plugins"「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev )** Godot 3.4とGLES2のサポートが追加されました! **このアセットは、VRMの3Dアバターのインポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。
VR headset and controller movement tracking in GodotThis plugin is to: to track the users head and arm movement and it can measure VR Jitter.How to use:It can be added to the scene as a new node.It is needed to fill the External script variables.The data is being saved in the "res://addons/movement_tracker/Data/" folder.The ouptut is a USER_counter_DATE.txt file.The Jitter is calculated by Standard Deviation. The deviation of the position of VR glasses and controllers in physical and virtual space can be measured.Created in the BioTech Research Center at Óbuda University.
Adds a method of converting a list of meshes into RigidBodies.
This demo gives you an intuitive sense of all kinds of transition types by graphs.
Access Gotm's API with GDScript!=== INSTALL ===Add Gotm.gd to your autoloads at "Project Settings -> AutoLoad". Make sure the global autoload is named "Gotm". It must be named "Gotm" for it to work.
Easy dataclasses with helpful features for Godot Engine.(similar to Python's dataclasses)Features- Customization options- Create object from Dictionary- Serialize to Dictionary- Better printing of objectExamples, Customization and Docshttps://github.com/3ddelano/dataclasses-godot
Conway's Game of Life Demo for testing GDScript performance