This Godot plugin automatically generates physics bodies and collision shapes when importing 3D scenes from GLB/GLTF files. It also supports bulk processing of multiple assets, with potential support for additional formats in the future.After enabling the plugin (Project → Project Settings → Plugins), a new dock panel named "Collision Import Generator" will appear beside the FileSystem dock.
Allows for creating static procedural rope and rope-like geometry with collisions and LOD in Godot 4.3+
Enables access to Google Play Store's in-app review functionality.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> uncheck `Ignore asset root` checkbox -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor
Plugin for existing Godot projects. It has a main menu, options menus, pause menu, credits, extra tools, and an example game scene.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage
Boost your Godot level design workflow with Godot Asset Placer — a free and open-source Godot Engine plugin that lets you easily manage, organize, and place assets into your 3D scenes. Key Features:Fast one-click asset placement in GodotQuick Transforms using ShortcutsRandom-Asset PlacementRandomized TransformsFully Customizeable (Key Bindings & Visuals)Surface, Plane and Terrain3D Placement ModesAssets can be organized and filtered with collectionsIn-Editor Update supportOpen-source & free to use (MIT License)Simple workflow for level design and prototyping
Allows scheduling of local notifications on the Android platform.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> uncheck `Ignore asset root` checkbox -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor
Allows sharing of text and images with other apps on Android platform.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> uncheck `Ignore asset root` checkbox -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor
Android Deeplink Plugin allows processing of Android application links that enable direct navigation to requested app content.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> uncheck `Ignore asset root` checkbox -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor
A drag-and-drop grid inventory system that allows for definition of custom patterns, as seen in inventory management games.
Scene loader with loading screen and progress bar.For usage information, visit the following:https://github.com/Maaack/Godot-Scene-Loader/blob/main/README.md#usage
Template with main menu, options menu, pause menu, credits, and a scene loader.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Menus-Template/blob/main/README.md#usage
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes.DMWBWiggleRotationModifier3D: Rotates the bone around the current bone pose. The current pose direction acts as the spring's rest position.DMWBWigglePositionModifier3D: Moves the bone around the current bone pose without rotating. The current pose position acts as the spring's rest position.