A demo showing how a 2D scene can be shown within a 3D one using viewports.Language: GDScriptRenderer: GLES 2
Godot Touch Input Manager (GDTIM) is an asset that improves touch input support (includes new gestures) in the Godot game engine. You just need to autoload a script and it will start analyzing the touch input. When a gesture is detected a Custom Input Event corresponding to the detected gesture will be created and fed up to the Godot built in Input Event system so it triggers functions like _input(InputEvent event). There is also a signal for each gesture if you prefer using signals to the aforementioned.
This demo shows how to make in-app payments in Android.Note: Running the demo requires exporting and uploading the game to Google Play.Language: GDScriptRenderer: GLES 2
Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK.The 3 main panels ("Basic controls", "Numbers" and "Lists") are separated using HSplitContainer and VSplitContainer nodes. This makes their individual size adjustable. Drag the empty space between panels to resize them.Language: GDScriptRenderer: GLES 2
A simple Pong game. This demo shows best practices for game development in Godot, including signals.Language: C#Renderer: GLES 2Note: There is a GDScript version available here: https://godotengine.org/asset-library/asset/121Note: There is a VisualScript version available here: https://godotengine.org/asset-library/asset/136
A simple tool to randomly place meshes.
Embeddable Software MIDI Player for Godot Engine 3.4 and later.2.7.0 update:* Fixed velocity layered soundfont* Implemented stereo samples * Added load_from_bytesThanks to Laurent Veliscek!2.6.2 update:* Fixed text event parse bug2.6.1 update:* replace deep_equal to == for Godot 3.4(s)* fixed bug for GS/XG resets.2.6.0 update:* Refactoring code* Fixed silence seconds* Make faster with MIDI system messages for resets* Added code for reuse AudioBus2.5.5 update:* Fixed double displaying in Node list.2.5.4 update:* Refactoring source codes* Some changes smf/sf2 file reading APIs.2.5.3 update:* No use when running on debug build.2.5.2 update:* Added no_thread_mode for HTML5 env.2.5.1 update:* Fix crash when hot reload in the debug mode by save on the editor.2.5.0 update:* Use thread for sequence playing.Features:* 100% pure GDScript* Play Standard MIDI File format 0 and format 1 with SoundFont.* Emit signals on some MIDI events (changes tempo, lyrics, markers or something).* Receive raw midi messages* You can play procedural generate MIDI sequences.Demo:https://bitbucket.org/arlez80/godot-midi-player/downloads/demo.zipRepository:https://bitbucket.org/arlez80/godot-midi-player/Wiki:https://bitbucket.org/arlez80/godot-midi-player/wiki/
This addon adds a three axis translation gizmo for Path Nodes and a few other things, such as the ability to set point tilt in editor and snapping to colliders.
A demo showing how a 3D scene can be shown within a 2D one using viewports.Language: GDScriptRenderer: GLES 2
A demo showing how to build an input key remapping screen.- Click the buttons to change the bound keys.- Persists the keys to disk, so they are preserved after the project is restarted.Language: GDScriptRenderer: GLES 2
DigiVR is a project aimed to port GoogleVR system to Godot Engine. It's aimed now as a plugin, so feel free to give feedback.
A demo showing how a game made in Godot can be paused.Language: GDScriptRenderer: GLES 2