Adds fast Loop and Catmull-Clark Subdivision to Godot.There are three options for importing:- SubdivMeshInstance3D: Ability to change subdivision level easily for each instance- ImporterMesh: Bake at import- BakedSubdivMesh: Bake at runtime (everytime you open the scene)Blendshapes, skeletons and surface override materials are fully supported in all three options.You can use these in the custom Subdivision section in any scene importer.Supported Platforms:Linux, Windows, Android
Simple extensible logger for Godot 4.x. Comes with default console writer and error file writer with max log size limitation.
A beautifier for the JSON file format.
Script for generating evenly and randomly distributed points for a given region (rectangular, polygonal or circular) separated by a minimum distance.
Plugin that allows to automatically assign materials to selected mesh files and create materials from selected textures, with automatic shader parameter assign.
A demo for my scrolling backgrounds tool.
This addon provides two simple APIs for using normal Input Actions, but spread out across a Keyboard player and up to 8 Joypad players. This addon handles multiple devices automatically, so you can keep your InputMap clean and maintainable.
Layered Sprite is a Godot tool to easily divide a sprite in layers. It can be used for customizable characters.
Tool for manually creating .atlastex resources from an atlas
Godot Orbit CameraThis plugin adds an OrbitCamera node in the Godot Editor.Usage:In the Editor 1. Enable OrbitCamera plugin in Project Settings > Plugins 2. Add Node3D node (used for rotating the camera) into current scene 3. Add OrbitCamera as a child of the Node3D node 4. Set Anchor Node property of OrbitCamera to the Node3D nodeControls (Mouse) 1. Hold Left Mouse Button to orbit around the Anchor Node 2. Mouse scroll wheel to change the distance to Anchor NodeControls (Touch) 1. Single touch drag to orbit around the Anchor Node 2. Pinch gesture to change the distance to Anchor Node